Super Mario All-Stars for the SNES to me is the definitive way to play the original NES classics. For today’s gamers who’ve been exposed to constant remakes of today, remakes even happened back then, they just weren’t a regular thing. This is one example of them and Nintendo hit it out of the park with this. The visuals are crisp, you would almost not believe that it was originally released back in the early 1990s before its re-release later in 2020. Just everything about this package of games, is the gold standard of what remakes should be about.

Super Castlevania IV is another example and yet another game I put in high praise as a remake. This entry of the series, though confusing at first, is the re-telling of the very first Castlevania game released. They just wanted to do it on newer hardware at the time and do things they couldn’t with 8-bit constraints. That really showed here because everything about this game is nothing short but amazing of a remake from visuals to music to even the additions that might’ve not been possible the first round.

Both of these examples are a testament to their craft because to this day, nobody is touching them to remake them from the ground up. They may get repackaged, but it isn’t like anybody looks at them with the thought of an entire do-over.

  • Screen_Shatter@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    19 minutes ago

    There are remakes, remasters, and rereleases. A lot of time they get lumped together but are distinctly different. Usually I prefer a good remaster. If the game has improved graphics, sound quality, works on modern systems with modern controls, and other quality of life upgrades then that’s awesome. The Command and Conquer Remastered collection really hit the mark with this recently. Quake 1 and 2, Halo Master Chief Collection, and God of War Collection were all pretty solid. Bioshock 1 and 2 were nice but fighting the mouse controls sucked. GTA Trilogy remaster seemed great too, but I only originally had played Vice City on initial release.

    Rereleases are usually cash grabs and I hate that. It can be nice to get a port but when Nintendo is charging $30 for ancient games you have several copies of that just sucks. The recent Clash of Heroes M&M remaster felt like a cash grab rerelease too.

    Remakes are usually a miss because they change things I dont want changed. I hate the FF7 remake. Give me a remaster and I would love it but that remake is packed with so much garbage filler and fundamentally changes the combat into button mashing boredom, its awful. Very pretty looking, but just horrible to play.

    To answer the original question, remakes I like: Resident Evil 1 and 2 nailed it. Better controls, graphics etc, and maintained the majority of the game layout, awkward fucking script, and everything that made them iconic. Dead Space nailed it too except for the transition stutter when moving from area to area. Other worthy mentions are Crash Bandicoot, Spyro, Shadow of the Collosus, Duck Tales, Grim Fandango, and Prince of Persia collection.

    I’m playing System Shock now, but having never played the original I cant compare it. Its neat to have the opportunity to play a classic with improvements, and it reviewed well so I think its faithful enough I’m getting a good experience of it.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      13 minutes ago

      The FF7 remake is for sure not just doing the original game again, but the combat is far from button mashing.

  • Shadow@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 minutes ago

    Most modern remakes I’m pretty meh on, but I do think they nailed it with X-Com. I can’t really think of another game from my childhood that got treated properly.

  • Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 minutes ago

    Sid Meier’s Pirates! was remade twice - once in '93 and once in '04. Probably the first title that springs to mind for me. I have unfortunately only played the 2004 version, although I know the older ones are considered all time classics. Maybe one day.

  • missingno@fedia.io
    link
    fedilink
    arrow-up
    2
    ·
    32 minutes ago

    Metroid: Zero Mission is the first thing that comes to mind for me. It’s an example of a remake that’s very different from the original so I can see why some might argue, but I’m of the opinion that the original is kind of hard to recommend to anyone who didn’t grow up on it. ZM is just phenomenal and holds up perfectly.

    I’ll say Kirby Super Star Ultra for a remake that’s nearly a straight upgrade over the original. The only real nitpick is that multiplayer is a little janky, SNES is obviously just a smoother experience for that.

  • VoxBunn@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 hour ago

    The gen 1 Pokemon remakes (FR/LG not LGP/LGE). Sure the graphics are better (and in color!) but what really makes them worth it is how they fixed how insanely broken and bugged so much of the originals were. That alone would make it worth it but also adding a whole new post game that was from a part of the anime we never got to explore in the games? That was exciting and fun! Plus as a nice bonus we got all the quality of life features that had been added to the series over the past 2 entries (which makes a big difference), a lot of general updated features from the series like breeding and abilities, and you could move Kanto Pokemon into future games again as the final cherry on top.

    A much needed update with enough new added to make it fun to jump back in, and brought up to the features expected of more modern titles in the series that makes it a no-brainer when recommending the way someone should go back and experience the first gen of Pokemon. I only ever play through the originals purely for nostalgia nowadays.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    53 minutes ago

    There have been lots.

    Some consider it to be sacrilege, but I think Metal Gear Solid: The Twin Snakes is a fantastic remake. Yes, it makes parts of the game significantly easier, but they’re parts of the game that I would argue are more difficult due to unfortunately cumbersome controls that were outdated only a few short years after MGS1’s initial release. I think this one is a matter of which game you played first, because I played Twin Snakes first. It does have the unfortunate effect of making MGS2 far less impressive though, since all of the graphical and mechanical upgrades were carried over to the first game, so when you continue the series after Twin Snakes, it just feels like you’re playing that game two times in a row.

    Then there’s stuff like the Baldur’s Gate enhanced editions. I’m sure I’m enjoying countless quality of life improvements over the original versions of the game, not the least of which is support for modern monitors, resolutions, and aspect ratios. I know of a couple that I’m quite thankful to have, like UI improvements for information display and inventory management.

    Remakes like these really do breathe new life into old games, and the lack of one for something like Goldeneye 007 is a major barrier to me going back and playing a game like that. Maybe we were okay with 13 frames per second in 1997, but I can’t say I am anymore; I probably stopped being okay with it just a few years later. Then you’ve got the System Shock remake. It goes pretty far with how much they modernize that game, but I ran into a loop of dying, not having enough resources, and losing those resources again to respawning enemies. It would have been nice if they brought those quality of life features far enough that I could change the difficulty settings halfway through the game, but that’s not a feature it supports.

    I have no idea why we’re remaking a game like Assassin’s Creed 4 or The Last of Us or Horizon: Zero Dawn already. That’s just going to make the market prematurely sick of something that has legitimate use cases, like what Hollywood did to 3D.

  • phar@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 hour ago

    I don’t like the controls in super Mario all stars. The original controls were tighter and better. Whenever I play all stars I go back to the originals because all stars just feels off and not as good. Sure looks pretty though

    • missingno@fedia.io
      link
      fedilink
      arrow-up
      2
      ·
      1 hour ago

      SMB1 (and by extension 2J) has a physics bug with hitting bricks, and a patch exists to correct this, but to my knowledge 2 and 3 play identically.

      Even putting aside this though, SMB1 feels wrong to me without its original sprites. I actually like the SNES version of SMB3 though.