This is why gamers will continue to be screwed by the industry.

  • ampersandrew@lemmy.world
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    5 hours ago

    You have to have selective memory to forget all the times people did vote with their wallets though. Ghost Recon: Breakpoint just about ruined Ubisoft after the good will of Wildlands. Avengers, Suicide Squad, and Redfall were all designed with the assumption that gamers wouldn’t be able to resist playing these major properties with addictive hooks that generate more money, from renowned studios that made hit games, but no one bought them. Need I mention Concord?

    And beyond that, there’s no boycott for GTA6 that I know of. It’s not a sequel to a “shit game”, it’s a sequel in a series that people always love, always review well, and leaves most of their customers satisfied. Of course people are going to pay top dollar for it. It’s not at all surprising.

    • A_Random_Idiot@lemmy.world
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      4 hours ago

      Ubisoft still existing as a company is a confirmation that idiots will still keep pouring money into the bullshit they endlessly complain and cry about.

      • ampersandrew@lemmy.world
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        4 hours ago

        Ubisoft is currently struggling to exist as a company, having already explored new ownership structures and tons of layoffs, because people are no longer pouring money into the bullshit they complained about. I didn’t even list their Avatar and Star Wars games in the above.

        • architect@thelemmy.club
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          3 hours ago

          The fact that they put out these shitty ips as games when historically they always fail because they fucking suck is testament to how stupid they think modern gamers are.

          Ubisoft should have failed over a decade ago.

          • ampersandrew@lemmy.world
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            3 hours ago

            The script was flipped on licensed games somewhere around Arkham Asylum in 2009. Spider-Man is one of Sony’s best-selling games ever, and Marvel Rivals is tremendously popular. There was never an extended period of time without a good, popular Star Wars game since the early 90s. No, licensed games don’t always fail or suck.

    • inclementimmigrant@lemmy.worldOP
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      4 hours ago

      These games were not boycotted because of bad, predatory, literal psychological manipulation. They were simply bad games that were built without the proper dopamine loop, not understanding the original source material, looking at you Suicide Squad, to keep them addicted.

      And they still made a lot of money, just not enough for their bloated development since these companies are still around and pumping out more games with these shitty practices and making millions of dollars, including even more of these extremely predatory GaaS, which Rockstar has even been on record stating that they were targeting console players first instead of PC because they’re more susceptible to their psychology department and spend more money on crappy FOMO microtransactions.

      • ampersandrew@lemmy.world
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        4 hours ago

        Avengers, Suicide Squad, and Concord were all on record as having lost hundreds of millions of dollars, which is nearly their entire development budgets. I don’t know how much Redfall lost, but we know it sold incredibly poorly, and the studio was shuttered in its wake.

        Quite frankly, Rockstar’s shitty practices only affect the multiplayer. In which case, you’re either okay with it, because GTA Online has tons of players to this day, so they’re not boycotting it; or you come to GTA for the single player mode, where you’ll never see any of the stuff that bothers you.

        Rockstar has even been on record stating that they were targeting console players first instead of PC because they’re more susceptible to their psychology department and spend more money on crappy FOMO microtransactions.

        Feel free to cite the exact quote here, but the ones I can remember, without you editorializing it, are that console players spend more. I don’t think that’s down to them being more susceptible, because they’re not some other class of human being. On PC, custom servers that bypass the official ones are quite popular, and Rockstar can’t really advertise those microtransactions to players as effectively there. Their tactic for GTA6, best we can understand from behind the scenes reporting, is to let those servers remain operational but also hire the creators to work on officially supporting things like those roleplay servers in GTA6 in a way they can monetize. Be disgusted with that if you like, but I still fall into that single player camp. I’ll never see the parts of GTA6 that bother me. The fact that it comes to PC later means I’m just waiting for a sale. The copies they’ve sold already are to people who aren’t so precious about playing a PC version.