This is why gamers will continue to be screwed by the industry.

  • ampersandrew@lemmy.world
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    4 hours ago

    Avengers, Suicide Squad, and Concord were all on record as having lost hundreds of millions of dollars, which is nearly their entire development budgets. I don’t know how much Redfall lost, but we know it sold incredibly poorly, and the studio was shuttered in its wake.

    Quite frankly, Rockstar’s shitty practices only affect the multiplayer. In which case, you’re either okay with it, because GTA Online has tons of players to this day, so they’re not boycotting it; or you come to GTA for the single player mode, where you’ll never see any of the stuff that bothers you.

    Rockstar has even been on record stating that they were targeting console players first instead of PC because they’re more susceptible to their psychology department and spend more money on crappy FOMO microtransactions.

    Feel free to cite the exact quote here, but the ones I can remember, without you editorializing it, are that console players spend more. I don’t think that’s down to them being more susceptible, because they’re not some other class of human being. On PC, custom servers that bypass the official ones are quite popular, and Rockstar can’t really advertise those microtransactions to players as effectively there. Their tactic for GTA6, best we can understand from behind the scenes reporting, is to let those servers remain operational but also hire the creators to work on officially supporting things like those roleplay servers in GTA6 in a way they can monetize. Be disgusted with that if you like, but I still fall into that single player camp. I’ll never see the parts of GTA6 that bother me. The fact that it comes to PC later means I’m just waiting for a sale. The copies they’ve sold already are to people who aren’t so precious about playing a PC version.