I somewhat expected this, because it’s a Sony game that was likely to use PSN, but this means Marvel Tokon is now on a very short list of fighting games that don’t work on Linux, including 2XKO and the online mode of Dragon Ball FighterZ.

  • Zarobi@aussie.zone
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    3 hours ago

    Valve should put a big ugly icon on the store page when a game DELIBERATELY blocks Linux or Steam Deck. It’s one thing to be incompatible by apathy, it’s another to be actively hostile. Give them the ugly punishment sticker.

  • Katana314@lemmy.world
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    6 hours ago

    I somewhat expected this, because it’s a Sony game that was likely to use PSN

    I didn’t. Helldivers 2 runs better on Linux for me than Windows.

    • [deleted]@piefed.world
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      5 hours ago

      Helldivers 2 is the exception yhat proves the rule, including being the game that was able to avoid a PSN account requirement because of player pushback.

  • Zarxrax@lemmy.world
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    5 hours ago

    Well this sucks. This game looks awesome, but I guess it’s coming off of the wishlist.

  • missingno@fedia.io
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    7 hours ago

    Fighting games shouldn’t even need invasive anti-cheat. Just send button inputs only, and if either client tries to mess with the game state it’ll gracefully desync.

    • ampersandrew@lemmy.worldOP
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      6 hours ago

      There are still ways to cheat with legitimate inputs. You can have a cheat that auto detects when to use Baiken’s parry, for instance, and never let you land a hit. That’s one I’ve seen before. That said, it’s so rare that anti cheat is going to cost you more customers than it protects.

      • eleijeep@piefed.social
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        5 hours ago

        When a player does something super-human over and over I’d say that’s pretty easy to detect server-side.

        • neatchee@piefed.social
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          1 hour ago

          This is big “just fix the bug, duh” energy

          If you’re this confident in how easy it is, you have the opportunity to make a fortune as the only person who can ‘just do it’ in the industry. You should get hired ASAP. I can refer you to the right people if you think you can pass the interview.

        • iamthetot@piefed.ca
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          3 hours ago

          What is super human today could be considered just elite level tomorrow. Have you seen how pros play classic snes Tetris these days? It’s wild.

        • ampersandrew@lemmy.worldOP
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          3 hours ago

          It takes a trained eye to detect something like the above. They’ll even have toggles to adjust how often the computer cheats for them. Automating this detection will lead to false positives. But like I said, even without anti cheat, cheating is so rare.

          • neatchee@piefed.social
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            1 hour ago

            For what it’s worth, the issue isn’t the rarity; it’s the scope of impact and undermining of the integrity of the product.

            For highly competitive games, even the ability for players to say “there are cheaters, I know there are, and so I think that person is one of them” is a long-term sentiment drain that is not trivial. There are internal research numbers on what exposure to a single cheater does to players’ perception of game integrity and trust in the fairness of their experience, and it’s really really bad

            • ampersandrew@lemmy.worldOP
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              1 hour ago

              At the skill level you’re likely to see a single cheater in a fighting game, you’ve already learned and conquered much of what the game has to show you, and I doubt that running into a cheater a few hundred hours later is going to deter you from competing. In this genre and community, we also know that ranked doesn’t count for as much as tournament results, online or off, and they’ll ban cheaters if they find them, no sweat.