• ddplf@szmer.info
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    17 hours ago

    Acronym puns aside. I just don’t get it, to me it feels like there were no groundbreaking or even major breakthroughs in gaming ever since, like what, 2011? Alright, 2015.

    85-95? Revolutionizing

    95-05? Revolutionizing

    05-15? Revolutionizing

    15-now? ??? ??? Eh???

    • PeriodicallyPedantic@lemmy.ca
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      7 hours ago

      Depends where you’re looking and how you define “Revolution”; even in those earlier eras, they were just advancements of techniques that had previously been invented but were impractical til that point.

      So I’d say VR hardware has had a revolution during the that time.
      Environmental destruction (real and virtual lol)
      Real time ray tracing

      It’s hard to really discuss without knowing the kinds of things you found revolutionising in those eras.

    • Blubber28@lemmy.world
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      7 hours ago

      I think it’s more so because it took a long time to figure out the basics, and now we have them to build further upon. Take cars, for example. Can you think of any revolutionary cars from recent years? The first ever cars were revolutionary. The Ford model T was revolutionary because of its assembly and availability to the masses. The first few hybrids and EVs could also be seen as such. But other than that? Nah.

      Perhaps a car enthusiast would like to correct me, that’s fine. I admit I know very little when it comes to cars. But this is my perception at least.

    • justme@lemmy.dbzer0.com
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      7 hours ago

      the “revolutionary” breakthroughs, which i experienced (so it’s subjective) we’re hl1 for graphics and hl2 for it’s physics engine. everything else felt like gradual improvements of those.

      • justme@lemmy.dbzer0.com
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        7 hours ago

        ok, i should add that I’m not playing any so-called AAA games for a decade or two. they somehow always turned out to be a waste ;)

    • ouRKaoS@lemmy.today
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      14 hours ago

      I’d say the last big “revolutionizing” thing in gaming was the release of the Nintendo Switch in 2017. All of the current handhelds owe their success to the Switch.

      • tomkatt@lemmy.world
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        7 hours ago

        You… you do realize we were handheld gaming long before the Switch, right? Game Boy, Game Gear, Sega Nomad, GBA, NDS, PSP, 3DS, Vita, plus emulation handhelds have been around since the early 2010s, and I’ve personally been gaming with 7" and 8" tablets with telescopic controllers since 2013.

        How exactly do all current handhelds owe their success to the Switch?

        • ouRKaoS@lemmy.today
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          4 hours ago

          I’m old enough that I still have my original Game Boy that I got as a kid in elementary school, so I have been playing on handhelds for decades.

          The Switch was the first “Flagship” handheld meant to compete with home consoles. It proved that there was a market for such a device, then the Steam Deck capitalized hard and the rest is history.

          Sure, you can split hairs & say that the Nomad was technically a handheld Genesis, or get even more technical and say that the Game Gear was a handheld Master System, but neither one took over the market like the Switch. Hell, I’ve never seen a Nomad outside of a retro game store, it’s basically a rounding error in market share percentage just below the Atari Lynx.

    • Pieisawesome@lemmy.dbzer0.com
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      13 hours ago

      One could argue that ray tracing is the current item, but unfortunately no one has been able to truly maximize the quality or performance…

      Cp2077 with the godlike ray tracing does look really good, but requires a ridiculous setup to see it.

      I would also suggest frame gen or scaling as another new improvement. Being able to basically realtime render a lower resolution and scale it (non-ML based) is an incredible engineering feat.

      Frame gen does have a (small) place as well. There are legitimate reasons to use it to improve performance. With dedicated hardware it becomes an easy way to improve FPS (some) on lower end hardware.

      2015-present may not have had such tectonic shifts, but in a lot of ways, we can now do more with less and fine tune an experience we enjoy.

      • ddplf@szmer.info
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        8 hours ago

        I had all of these in mind when I was writing my previous comment and that’s why I posted it.

        To me, they are all very underwhelming and redundant.