One could argue that ray tracing is the current item, but unfortunately no one has been able to truly maximize the quality or performance…
Cp2077 with the godlike ray tracing does look really good, but requires a ridiculous setup to see it.
I would also suggest frame gen or scaling as another new improvement. Being able to basically realtime render a lower resolution and scale it (non-ML based) is an incredible engineering feat.
Frame gen does have a (small) place as well. There are legitimate reasons to use it to improve performance. With dedicated hardware it becomes an easy way to improve FPS (some) on lower end hardware.
2015-present may not have had such tectonic shifts, but in a lot of ways, we can now do more with less and fine tune an experience we enjoy.
One could argue that ray tracing is the current item, but unfortunately no one has been able to truly maximize the quality or performance…
Cp2077 with the godlike ray tracing does look really good, but requires a ridiculous setup to see it.
I would also suggest frame gen or scaling as another new improvement. Being able to basically realtime render a lower resolution and scale it (non-ML based) is an incredible engineering feat.
Frame gen does have a (small) place as well. There are legitimate reasons to use it to improve performance. With dedicated hardware it becomes an easy way to improve FPS (some) on lower end hardware.
2015-present may not have had such tectonic shifts, but in a lot of ways, we can now do more with less and fine tune an experience we enjoy.
I had all of these in mind when I was writing my previous comment and that’s why I posted it.
To me, they are all very underwhelming and redundant.