This is one of the biggest changelogs I’ve ever seen. They added two new ingot types and two new spheres along with tons of other stuff. It seems like every aspect of the game was touched in some way. Played last night and it feels good.
So I’ve been intrigued about this game for a while. For someone who never has played any Pokemon or Monster hunter type of game but has always been curious about them, would you say that Pallworld would be a good entry point of would you recommend to play any ot those other games before?
I wouldn’t call palworld similar to Pokemon or monster hunter in gameplay. It’s most similar to Ark Survival Evolved or other survival sandboxes Edit: that being said I got more out of Palworld than Ark by a wide margin. A lot of survival sandboxes like ark and rust expect you to play them like a full time job, while palworld enables you to automate most of the “work” so I personally enjoyed it a lot more
You hit the nail on the head. I’d describe Palworld as a shameless clone of ARK with Pokemon mechanics bolted on top, and a focus on automating your base vs ARK’s attitude of “do everything yourself”.
But the main thing Palworld gets right is copying all the good things about ARK that had people play it for thousands of hours, while reducing or eliminating all the bad things people hated about ARK (while still playing it for thousands of hours).
Mostly it improves the formula by reducing busywork and how long things take - in ARK, basic tasks could take hours and require the player’s constant attention that whole time, whereas in Palworld almost nothing takes more than a few minutes. Hatching eggs is the main exception, and that’s entirely passive outside of putting it in its preferred climate and coming back later to hatch it.
Thanks for the answer! I never got into survival genre precisely because of what you say that in kind of looks like a job and I certainly more on the casual side of gaming, love sinking hours in the games i love but don’t want to do research or have a side job. In order to enjoy them.
Ark and Rust are two of the worst games ever for casual gamers.
Ark for instance forces you to login daily to feed your previously self sufficient captured wild dinosaurs.
Rust is basically the septic tank for online gaming. It’s only composed of the most dedicated gamers with the worst personalities.
Both require a doctorate in skill trees and a depth of knowledge that feels unachievable unless you spend 500+ hours learning the tutorial.
I wouldn’t compare Palworld to Monster Hunter, but comparisons to Pokemon are fair for pretty obvious reasons, even if it’s by no means the same gameplay loop verbatim.
Someone already answered you about this not being an entry point to Pokémon like games. I wholeheartedly agree that this is survival crafting.
What kind of game are you looking for? There are a thousand creature collector games with various target audiences. Various ages, tones, narratives, and play styles are available.
Palworld is more like Rust or Conan Exiles than Pokemon or Monster Hunter. If you are interested in Pokemon or Monster Hunter games, you should stick to those series. If you want a jank-ridden crafting survival game with lots of grinding and completely unbalanced progression and combat systems that also has cute pokemon-like slaves you can capture and force to work or fight for you, Palworld is for you.
That is an absolutely insane changelog that includes nearly everything I wanted changed or fixed in the game, to the point that I’m actually kind of upset how many desperately needed quality-of-life fixes they held back for 1.0.
Stuff like searching the Pal boxes or Palpedia is something that should have been added the instant it was ready. Pal management was a pain in Early Access due to lacking such a basic feature.
Search definitely should have been there once it was good to go, but I didn’t mind the new sorting options from the last time I played about 6 months ago. Like favoriting pals with different tiers, sorting by type/favorites.
I’m excited for the 47 new pals, and the sky islands.
Yeah, boxes weren’t too bad with the filters (at least until late game when you had several hundred Pals - and 1.0 reducing the number of each Pal you need to catch for maximum experience from 12 down to 5 should go a long way towards fixing that box bloat), but the Palpedia was nearly unusable without search. You had to manually go down the entire list to know if you’d seen or caught a Pal before or wanted to check where it spawns.
It would take an entire redesign to entice me back in. Refunded it after about an hour because it’s just another boring survival crafting game.






