Palworld 1.0 - Changelog
Pal Tamers, the time has come.
Today, Palworld exits early access. Palworld 1.0 is here!
Sunreach, a mysterious new island floating in the sky…The World Tree, the heart of the Palworld story…Palpagos has grown, and a new adventure awaits.
Palworld 1.0 adds 72 new Pals to the world, bringing the total number of Pals up to an incredible 287!
Palworld 1.0 also adds new ways to strengthen your Pals through Awakening and Mutation, rebalanced stats and abilities for all...
I wouldn’t call palworld similar to Pokemon or monster hunter in gameplay. It’s most similar to Ark Survival Evolved or other survival sandboxes
Edit: that being said I got more out of Palworld than Ark by a wide margin. A lot of survival sandboxes like ark and rust expect you to play them like a full time job, while palworld enables you to automate most of the “work” so I personally enjoyed it a lot more
You hit the nail on the head. I’d describe Palworld as a shameless clone of ARK with Pokemon mechanics bolted on top, and a focus on automating your base vs ARK’s attitude of “do everything yourself”.
But the main thing Palworld gets right is copying all the good things about ARK that had people play it for thousands of hours, while reducing or eliminating all the bad things people hated about ARK (while still playing it for thousands of hours).
Mostly it improves the formula by reducing busywork and how long things take - in ARK, basic tasks could take hours and require the player’s constant attention that whole time, whereas in Palworld almost nothing takes more than a few minutes. Hatching eggs is the main exception, and that’s entirely passive outside of putting it in its preferred climate and coming back later to hatch it.
Thanks for the answer! I never got into survival genre precisely because of what you say that in kind of looks like a job and I certainly more on the casual side of gaming, love sinking hours in the games i love but don’t want to do research or have a side job. In order to enjoy them.
I wouldn’t compare Palworld to Monster Hunter, but comparisons to Pokemon are fair for pretty obvious reasons, even if it’s by no means the same gameplay loop verbatim.
I wouldn’t call palworld similar to Pokemon or monster hunter in gameplay. It’s most similar to Ark Survival Evolved or other survival sandboxes Edit: that being said I got more out of Palworld than Ark by a wide margin. A lot of survival sandboxes like ark and rust expect you to play them like a full time job, while palworld enables you to automate most of the “work” so I personally enjoyed it a lot more
You hit the nail on the head. I’d describe Palworld as a shameless clone of ARK with Pokemon mechanics bolted on top, and a focus on automating your base vs ARK’s attitude of “do everything yourself”.
But the main thing Palworld gets right is copying all the good things about ARK that had people play it for thousands of hours, while reducing or eliminating all the bad things people hated about ARK (while still playing it for thousands of hours).
Mostly it improves the formula by reducing busywork and how long things take - in ARK, basic tasks could take hours and require the player’s constant attention that whole time, whereas in Palworld almost nothing takes more than a few minutes. Hatching eggs is the main exception, and that’s entirely passive outside of putting it in its preferred climate and coming back later to hatch it.
Thanks for the answer! I never got into survival genre precisely because of what you say that in kind of looks like a job and I certainly more on the casual side of gaming, love sinking hours in the games i love but don’t want to do research or have a side job. In order to enjoy them.
Ark and Rust are two of the worst games ever for casual gamers.
Ark for instance forces you to login daily to feed your previously self sufficient captured wild dinosaurs.
Rust is basically the septic tank for online gaming. It’s only composed of the most dedicated gamers with the worst personalities.
Both require a doctorate in skill trees and a depth of knowledge that feels unachievable unless you spend 500+ hours learning the tutorial.
I wouldn’t compare Palworld to Monster Hunter, but comparisons to Pokemon are fair for pretty obvious reasons, even if it’s by no means the same gameplay loop verbatim.