This is self explanatory; to all who do not support the idea of ownership, there shall be no more funding, regardless of their game’s quality.
Advice:
buy from GOG, avoid single player games which require internet connection or 3 party launchers.
Repost from reddit:
https://www.reddit.com/r/StopKillingGames/comments/1ugzirg/stoppayinggames/


That’s entirely untrue. Plenty of people get paid to make games that flop.
Not for more than one or two games in a row.
Blizzard has been churning out flops for over a decade
What? They haven’t been flopping either critically or commercially. Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.
Microsoft reported an initial $570 million operating loss from the acquisition in one quarter alone, citing acquisition-related expenses and costs associated with restructuring.
Meanwhile, Blizzard experienced a decline of up to 63 million Monthly Active Users (MAUs) across various titles, suffering when releases like Call of Duty failed to meet aggressive sales expectations.
They’re certainly still generating revenue but the studio hasn’t been profitable in some time.
You are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.
And that drives up costs, which cuts into profit.
Did the developers get paid for their labor?
Revenue - Cost = Profit
This is Business 101.
But plenty of businesses operate at a loss, when they can generate surplus cash through investment. You don’t need to generate profit to pay wages. In some cases (the AI companies being a great modern example) you can pay incredibly generous salaries while running enormous losses.
Not forever. The profits need to outweigh the losses, and the rest comes down to averages. That’s how all of this works.
If you’re waiting forever to collect your paycheck, you’ve already been rooked.