Haha that’s me. I wasn’t at all interested in dying over and over and I only tried it to prove I was right.
But damn it’s a full spectrum experience, especially all the dirty and cheap stuff that other games are afraid to do (TWO grafted scions on the ceiling!?) makes the victories all the sweeter.
It’s really not hard to crop out a watermark…

Beep is that you?
I have a permanent dislike of these games because I had a roommate that played them all of the time. All day I’d hear ‘CLANG CLANG WHOOSH ROAR’ With very little variation, except every ten or fifteen minutes when he would die and scream ‘FUCK!’
I’m sure they are fun, or at least addictive because it’s such a relief to actually win after being frustrated for so long,
Like fun edging, I guess. Not for me.
Wow only every fifteen minutes? What a legend
Does Armored Core count as a souls game? The newest one kinda felt souls-ish, but the combat feels so different to me that I have trouble including it in the genre.
If it does count, then that’s literally the only one I’ve ever been able to tolerate.
Elden Ring is nice because it can go do something else if you don’t feel like fighting such and such.
too hard and I can’t play as a cute anime girl so its a hard sell for me
Stellar Blade?
There are soulslikes with anime girls now.
now you’re taking my language
Did someone say Code Vein? (also, elden ring has mods, play as whoever you want)
I never did quite get much visual appeal to Code Vein. The character design is still very gray and dark to my eyes, as is the environment.
Anime can still be grey and dark, if you want more colourful anime soulslike you could try Little Witch Nobeta?
I really won’t be playing any soulslike games in the foreseeable future until I am retired. I simply don’t have time to be playing hard games now I am a working adult. I used to play more hard games because of the satisfaction of beating a challenge, but if I only I have enough time. I play games to unwind nowadays.
I used to love them, like tons and tons of hours in elden ring, but I reached a point now where I don’t want to play anything that makes me that angry. I’d be absolutely malding but determined to beat whatever was there and happy when I did, but now I just don’t feel like having that experience anymore.
Monster Hunter is pretty much as far as I’d go with “difficult” fights now.
I only played a bit of Monster Hunter Tri back then, but man that is harder than any souls game for me.
The underwater fight was so annoying… He’s back in MH wilds, underwater segment and everything lol
I gave up on Monster Hunter almost entirely because of Roars.
It’s one of two things; either it’s a non-forecasted dodge roll moment, boiling down all of Souls design to “Use roll iframes at the exact right moment 8 times in a row”…OR, it’s a flow-breaker to the battle where you and the opponent are both stunned for about 5 seconds. Doesn’t matter what combo you were eager to practice with your 8-foot tuning fork-crossbow, all goes on hold because the monster wants a break.
Sorry, probably not so relevant but it broke me off the series so much I wanted to mention it.
This is helpful against your issue.

Joke aside, skill in Evade Window to make it easier to dodge away, or block the roar if you use melee, skill in Guard Up to make it more effective, use Guard Point for Charge Blade and retaliate with AED, i’m pretty sure you can do a counter with Long Sword and Lance. And finally, skill in Earplug. It’s very helpful fighting against Tigrex as the roar is also damaging, and essential for Brute Tigrex, that thing attack with roar.
I remember in MH2, Khezu will spam roar which take a long time to recover, and when enraged the roaring animation will end sooner than your recovery, so it will roar twice and then zap. It still do that in Rise but at least the recovery are faster.
I have no interest in any of those solutions. You can only form your build for one specific task, and Earplugs are just one that requires dedication to it. Basically “you can play the game, but can’t experiment”.
Applying a counterattack against a non-physical action that is extremely difficult to predict is counterintuitive and unsatisfying. It also kind of funnels you into weapons that can take that action.
If I could mod the games, I’d just make roars a “taunt” that has no effect on the hunter and lets you wail on them. Or, cancel that behavior.
I feels like i’m playing a different game if that’s your experience, as i don’t find roar “extremely hard to predict”, because those solutions are literally how everyone counter roar in mid/late game.
Roars are very annoying, but I do like that you can build around that with earplugs. I always hate how perfectly timed the roars seem… Like I just needed .005 of a frame to finish and they get the roar off…
I kind of don’t like them either, but they’re addictive and the vibes are immaculate so here I am with a couple of hundred hours over DS1, DS3 and ER…
Don’t sleep on DS2, it’s worthy of your attention too
Yessss DS2 is so good. I mean, not in a good way, but it is good.
From what I’ve read about DS2 I would not enjoy it harder than any of the others, to the point where the other factors would cease to make up for it :P
Dang I thought the subr̵̙̣̈ȩ̶̤͗d̸̝̍͂ḑ̸̛̀i̶͔̿̋t̶͉̉͝ was called EldenWing and was just memes combining birds + Elden Ring
Would this cheer you up: https://gamebanana.com/games/16364
Is Chicken thoughts still active?






