I used to love them, like tons and tons of hours in elden ring, but I reached a point now where I don’t want to play anything that makes me that angry. I’d be absolutely malding but determined to beat whatever was there and happy when I did, but now I just don’t feel like having that experience anymore.
Monster Hunter is pretty much as far as I’d go with “difficult” fights now.
I gave up on Monster Hunter almost entirely because of Roars.
It’s one of two things; either it’s a non-forecasted dodge roll moment, boiling down all of Souls design to “Use roll iframes at the exact right moment 8 times in a row”…OR, it’s a flow-breaker to the battle where you and the opponent are both stunned for about 5 seconds. Doesn’t matter what combo you were eager to practice with your 8-foot tuning fork-crossbow, all goes on hold because the monster wants a break.
Sorry, probably not so relevant but it broke me off the series so much I wanted to mention it.
Joke aside, skill in Evade Window to make it easier to dodge away, or block the roar if you use melee, skill in Guard Up to make it more effective, use Guard Point for Charge Blade and retaliate with AED, i’m pretty sure you can do a counter with Long Sword and Lance. And finally, skill in Earplug. It’s very helpful fighting against Tigrex as the roar is also damaging, and essential for Brute Tigrex, that thing attack with roar.
I remember in MH2, Khezu will spam roar which take a long time to recover, and when enraged the roaring animation will end sooner than your recovery, so it will roar twice and then zap. It still do that in Rise but at least the recovery are faster.
I have no interest in any of those solutions. You can only form your build for one specific task, and Earplugs are just one that requires dedication to it. Basically “you can play the game, but can’t experiment”.
Applying a counterattack against a non-physical action that is extremely difficult to predict is counterintuitive and unsatisfying. It also kind of funnels you into weapons that can take that action.
If I could mod the games, I’d just make roars a “taunt” that has no effect on the hunter and lets you wail on them. Or, cancel that behavior.
I feels like i’m playing a different game if that’s your experience, as i don’t find roar “extremely hard to predict”, because those solutions are literally how everyone counter roar in mid/late game.
Roars are very annoying, but I do like that you can build around that with earplugs. I always hate how perfectly timed the roars seem… Like I just needed .005 of a frame to finish and they get the roar off…
I used to love them, like tons and tons of hours in elden ring, but I reached a point now where I don’t want to play anything that makes me that angry. I’d be absolutely malding but determined to beat whatever was there and happy when I did, but now I just don’t feel like having that experience anymore.
Monster Hunter is pretty much as far as I’d go with “difficult” fights now.
I only played a bit of Monster Hunter Tri back then, but man that is harder than any souls game for me.
The underwater fight was so annoying… He’s back in MH wilds, underwater segment and everything lol
I gave up on Monster Hunter almost entirely because of Roars.
It’s one of two things; either it’s a non-forecasted dodge roll moment, boiling down all of Souls design to “Use roll iframes at the exact right moment 8 times in a row”…OR, it’s a flow-breaker to the battle where you and the opponent are both stunned for about 5 seconds. Doesn’t matter what combo you were eager to practice with your 8-foot tuning fork-crossbow, all goes on hold because the monster wants a break.
Sorry, probably not so relevant but it broke me off the series so much I wanted to mention it.
This is helpful against your issue.
Joke aside, skill in Evade Window to make it easier to dodge away, or block the roar if you use melee, skill in Guard Up to make it more effective, use Guard Point for Charge Blade and retaliate with AED, i’m pretty sure you can do a counter with Long Sword and Lance. And finally, skill in Earplug. It’s very helpful fighting against Tigrex as the roar is also damaging, and essential for Brute Tigrex, that thing attack with roar.
I remember in MH2, Khezu will spam roar which take a long time to recover, and when enraged the roaring animation will end sooner than your recovery, so it will roar twice and then zap. It still do that in Rise but at least the recovery are faster.
I have no interest in any of those solutions. You can only form your build for one specific task, and Earplugs are just one that requires dedication to it. Basically “you can play the game, but can’t experiment”.
Applying a counterattack against a non-physical action that is extremely difficult to predict is counterintuitive and unsatisfying. It also kind of funnels you into weapons that can take that action.
If I could mod the games, I’d just make roars a “taunt” that has no effect on the hunter and lets you wail on them. Or, cancel that behavior.
I feels like i’m playing a different game if that’s your experience, as i don’t find roar “extremely hard to predict”, because those solutions are literally how everyone counter roar in mid/late game.
Roars are very annoying, but I do like that you can build around that with earplugs. I always hate how perfectly timed the roars seem… Like I just needed .005 of a frame to finish and they get the roar off…