• The Picard Maneuver@lemmy.worldOPM
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      2 hours ago

      By the end of this summer, it’ll be a full year on Linux for me. It’s giving my old hardware some more life, and I have no reason to go back.

  • mycodesucks@lemmy.world
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    3 hours ago

    Any company making games where they’re pushing graphics into top graphics card territory for no good gameplay reason can go straight to hell in 2026.

    • dustyData@lemmy.world
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      2 hours ago

      It’s gonna bite them in the ass shortly. $70 games that costs $200+ MM to make and despite selling millions of copies don’t even break even. If the minimum graphical requirements break the floor of what the average PC gamer owns, sales will plummet and kill the AAAA and AAA product line.

  • brucethemoose@lemmy.world
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    2 hours ago

    All part of the plan, so you subscribe to game streaming.

    7900s, 4090s, and 5090s will become “forbidden technology” like you see in post apocalyptic fantasy where tech is magic. But also “idoocracy cyberpunk,” as human production is diverted to launching GPUs in space which engineers… awkwardly task with busywork.

    You think I’m being hyperbolic. I am not.

  • ViatorOmnium@piefed.social
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    5 hours ago

    “Good” news is that AI companies killed the gaming upgrade market, so studios will need to target the same hardware for a while. We might even see the come back of the smart tricks to go beyond the hardware limits era.

    • chiliedogg@lemmy.world
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      2 hours ago

      Yeah. Console optimization used to be a real thing they should bring to PCs. Tomb Raider 2013 and Battlefield 3/4 on the Xbox 360 managed visuals and performance that an equivalently-speced PC from 2005 wouldn’t have been anywhere close to handling.

      • forkDestroyer@infosec.pub
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        12 minutes ago

        I tried playing on Amazon Luna and it was a buggy laggy mess, even for a single player “offline” only game.

      • Lumelore (She/her)@lemmy.blahaj.zone
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        3 hours ago

        They seem to be completely oblivious to the fact that internet infrastructure in the US* is horrible and a lot of people outside of major urban areas have shitternet that makes streaming games laggy and unreliable. Unless they spend serious money upgrading infrastructure, it’s just going to be Stadia 2.0. Except even then people still really do not like gaming as a service so it’ll probably fail again anyway.

        *I don’t know how good other countries’ internet is but I would include them if I did.

        • Wildmimic@anarchist.nexus
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          2 hours ago

          My internet is fine, good bandwith, good latency. But even then cloud gaming introduces delays i am a) not accostumed to and b) not tolerant of.

          I do not want to have 100ms delay between my action and seeing the reaction. I do not want to be dependent on perfect connectivity to achieve even this delay, making every small issue which would only annoy me while browsing make my gaming hell. Even Bluetooth for my controller is too much delay for me when playing stuff like Dead Cells - it’s either a dedicated receiver or cable-bound. Everyone who actually wants to play something fast paced can’t be happy with cloud gaming. Well, the turn based strategy crowd might be tolerant of that, but i will never be until my body is too broken to play anything faster than solitaire.

    • A_Random_Idiot@lemmy.world
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      4 hours ago

      the gaming upgrade market was kinda ridiculous anyway.

      We dont need new, more powerful GPUs every 12/16 months

      GPUs should, like, a new GPU every 5 years at a bare minium. New Cards being churned out every year is why gaming is shit, because theres no time for devs to learn, to optimize…instead they just target apis and get it out, and tell us use DLSS/FSR3 if performance is shit, even at 1080p there are still games they expect us to use stupid ass scaling to make playable.

      • zurohki@aussie.zone
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        3 hours ago

        APIs are… how you tell the GPU to do things. Nobody’s doing low level hardware access like it’s 1990 and you’re running MS-DOS.

        • A_Random_Idiot@lemmy.world
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          3 hours ago

          Yes, summer child.

          They also used to optimize for cards, too, to get the most performance for players. They don’t do that anymore, hence they only target the APIs and shit it out regardless of performance.

    • Elting@piefed.social
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      5 hours ago

      Gamers who speedrun NES games briefly poke their head out of the cave, see that life is more than shadows on a cave wall, reject that reality and return to the task at hand.

        • Cethin@lemmy.zip
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          3 hours ago

          The engine isn’t bad itself. The problem is it has some really cool tools that are expensive to run, but developers just turn them all on instead of optimizing. See: ARC Raiders for how it should be done. It’s UE5, but they aren’t using Nanite or Lumen. UE5 can run very well. Game developers thinking the only thing that matters is having the most photorealistic games is what’s causes the issue.

          • ryper@lemmy.ca
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            39 minutes ago

            UE 5.8 is supposed to include a “Lumen Lite” and some other improvements so that “games that rely on global illumination for artistic purposes can run on Nintendo Switch 2 at 60 fps”. That’ll probably provide a big boost on other platforms, but I dunno if anyone will patch their existing games to the new version.

          • A_Random_Idiot@lemmy.world
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            2 hours ago

            I wish it was possible to disable lumen. I have a feeling that alone is whats robbing FPS, and that alone is why a lot of ue5 games have resolution scaling forced enabled and cant be turned off

            I bet things would look better, too.

            • Cethin@lemmy.zip
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              51 minutes ago

              The developers can, or they can add a toggle. It isn’t fundamental to UE5. ARC Raiders and Squad are both on UE5 and don’t use Lumen.

              The issue is supporting Lumen and another lighting solution requires them to make sure both work. For multiplayer games especially, having both isn’t an option, because then it gives an advantage to some people. Squad, for example, looked into it, but they ended up going with a different GI system that’s more performant so everyone can (and must) use it.

              For single-player games, it’s possible to have Lumen and another option. It’s just extra cost to development. They’d rather go with the option that creates better trailers and not worry about people struggling to run it. They can run at an upscale 240p for all the executives care.

      • slazer2au@lemmy.world
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        4 hours ago

        I’m getting like that for Unity games.

        No idea what it is but just about every unity game makes my CPU run hot and starts pumping 40 degrees C air into the room.

        • Cethin@lemmy.zip
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          3 hours ago

          What? Which ones? Escape from Tarkov is the most expensive Unity game to run that I know of, and it doesn’t have this issue.

          The issues with UE5 aren’t the base engine. It’s Nanite and Lumen, and how easy they make them to just toggle on. Unity doesn’t have any features like this. You can get things like them on the store, but they aren’t baked in. They do have ECS, which is designed to have a ridiculous number of entities operating at once. I could see how that could cause this issue if unoptimized, but not many games are using it yet so it’s not what you’re talking about.

          • slazer2au@lemmy.world
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            1 hour ago

            Raft, Software Inc, Tinberborn, Big Ambitions. None of those are heavy games, but all of them make cook my i7-9700K

            Guess when I launched Raft and it hit high 50 degrees and when I exited the game.

            • Cethin@lemmy.zip
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              58 minutes ago

              Yeah, that’s almost certainly not because of Unity. At most, it could be blamed on C#, if we’re blaming the technology. This is an issue with their simulation I would assume. For example, Timberborn is simulating liquids and a population of workers. The liquids are probably the biggest culprit, and there’s a reason you don’t see many games doing it.

              All the games you listed are simulation games though. They are going to be the largest CPU hogs you can get, especially when you use the highest simulation speed possible. At that point, they’re usually literally maxing out your CPU and running it as fast as it can process. As another example of this, Paradox games can not reach their highest speeds on weaker systems or later into the games. They run as fast as the CPU can process, which means nearly 100% utilization. It’s not because they aren’t efficient. It’s because you’re telling it to go all out on processing.

  • Dagnet@lemmy.world
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    5 hours ago

    As a kid I used to basically only play emulator games because I didn’t have money for a real gpu. As an adult I basically only play indie games cause AAA games are all soulless trash.

    • The Picard Maneuver@lemmy.worldOPM
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      5 hours ago

      Yeah, I reached my limit years ago for games that spend a bazillion $ on graphics, but their gameplay is just running from cutscene to cutscene with barely engaging combat in between.

      Indie games tend to be actually fun.

      • Dagnet@lemmy.world
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        3 hours ago

        Fr. I was playing corekeeper with a friend and randomly found a really pretty oasis mini biome, it had no ‘use’ but it was a chill safe area I found by accident, you could tell the devs just wanted you to enjoy their game. It feels so nice to play something that isnt trying to milk you for money at every corner!

  • Hazel@piefed.blahaj.zone
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    4 hours ago

    Nowadays, if it doesn’t run on my Steam Deck I’m not playing it 🤷🏼 too many games to play still anyways…

    • yeehaw@lemmy.ca
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      3 hours ago

      My exact same mentality. Oh steam I always check if its deck verified before buying anything. My PC is still better spec but I like the flexibility.

  • Pommes_für_dein_Balg@feddit.org
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    5 hours ago

    Mine don’t even show up as minimum. I game on a Thinkpad.
    Doesn’t keep me from playing those games. Granted, at low settings, 1280x720 resolution and 25 FPS, but the story is still the same.