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Cake day: March 22nd, 2024

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  • “If I wish for three more wishes, you will grant them with no catches.”

    Keep doing this, over and over again, trying different strategies. It’s a way to test and validate genie loopholes (as you will be unable to state that if it’s wrong).

    Though if the genie was smart, being “wrong” would be qualified to your own internal knowledge, I suppose. E.g. you can’t knowingly lie.


  • On a technical level, that makes zero sense.

    AI “agents” are basically just fancy prompts with a tool calling harness. They are infinitely replicable, at zero cost, with no intrinsic value; the cost comes from the generic CPU host, and the API calls to GPU servers, databases, or whatever else that are all centralized anyway.


    Wanna hear a dirty secret?

    “AI” cost is going to zero.

    Model capabilities aren’t scaling, but inference efficiency is exploding, thanks to more resource-constrained labs and breakthroughs in papers. The endgame of the current bubble is mediocre but useful tools anyone can host themselves, dirt cheap. Maybe a bit more reliable and refined than what we have now, but about as “intelligent.”

    And guess what?

    Microsoft can’t profit off that. None of the Tech Bros can.

    Point being, this exec is either delusional, or jawboning, so the world doesn’t realize that “AI” is a dumb utility/aid, and they can’t make any profit off it.






  • Actually this makes perfect sense.

    Starfield is… trying to be part Mass Effect with big-budget cutscenes, but it has less charisma than Wrex has in his toe.

    I’d argue it’s a bad “Bethesda wandering RPG,” without the quirky, charming side areas Oblivion or even Fallout 76 have.

    But it’s an alright No Man’s Sky-like.

    You want some crafting? Looting? A vast amount of chill exploration area? Reasonable “I’m in space” fidelity and tasks to tickle your brain? Starfield’s got it in droves. BGS games scratched this NMS kind of “looting exploration sandbox” itch for some, when there was no big-budget alternative back then, and I think Starfield leans into it more.


    Hence my hypothesis is that gamers who love No Man’s Sky like Starfield, those who are looking more for “Mass Effect 2” loathe Starfield. And you and @[email protected] seem to be further datapoints supporting my observations.

    The problem is Starfield’s expectation for most us internet dwellers was “Skyrim but Mass Effect.” And it’s kind of Bethesda’s fault for setting that expectation instead of leaning into Starfield’s real niche (and wasting cash on what BGS isn’t very good at).






  • To illustrate what I mean more clearly, look at the top comments/replies for the NASA Artemis posts, as an example.

    …It’s basically all conspiracy theorists, and government skeptics.

    Twitter’s focusing the Artemis posts on them because it’s what they want to see, and most engaging for them.

    In the EFF’s case, I’m not just talking about Musk’s influence. The algorithm will only show the EFF to users who would be highly engaged by it. E.g., angry skeptics who wouldn’t be swayed by the EFF anyway, or fans who already agree with the EFF. It’s literally not going to show the EFF to people who need to see it, as Twitter’s metrics would show it as unengaging.


    This is the “false image” I keep trying to dispel. Twitter is less and less an “even spread” of exposure like people think it is, like it sort of used to be, more-and-more a hyper focused bubble of what you want to hear, and only what you want to hear. All the changes Musk is making are amplifying that. Maybe that’s fine for some orgs, but there’s no point in the EFF staying in that kind of environment, regardless of ethics.



  • There some some very efficient games using UE5, like Satisfactory.

    On the contrary, I’m afraid of custom engine games. Even if they ultimately turn out okay, the dev hell required to get them there often sinks the game. See: ME: Andromeda, Cyberpunk 2077. And Distant Worlds 2 (even though it wasn’t technically fully custom).

    IMO the best path is choosing the game engine for your niche. As an example, Cryengine was practically made for KCD2’s European forests and medieval towns. Larian’s Divinity engine is literally made for a D&D-type game like BG3.