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Cake day: March 22nd, 2024

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  • brucethemoose@lemmy.worldtoGames@lemmy.worldI Hate Native Linux Games
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    9 minutes ago

    You’re not wrong about a lot, but I think Linux products, shipped by OEMs, are a pretty good gaming platform.

    And if they target Proton anyway, the fragmentation doesn’t really matter.

    A smartphone, a tablet, a MacBook Neo and such may be “maintenance free” and secure, but they are not great gaming platforms. Not everyone wants to play mobile-style games.

    And this:

    Without Windows you wouldn’t have Windows gaming.

    This is what I’m saying. We could.

    Linux could dominate Windows for that specific use. If it gets true critical mass, the Proton devs would effectively control the direction of API development.


  • brucethemoose@lemmy.worldtoGames@lemmy.worldI Hate Native Linux Games
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    14 hours ago

    Let’s say most devs abandon native Linux and basically everything moves to Proton. Game devs start testing on it, then targeting it. Windows as a gaming platform withers away.

    A Windows API, on Linux, is now the stable gaming API. It sets the standard.


    …I’m content with that future.

    I mean, the irony would be delicious. What better way to dance on MS’s grave than rob their API?





  • From OP in the Reddit thread:

    Got five minutes of No Man’s Sky in, then I installed the update the machine had available and it bricked itself. If you’re still in the queue, look on the bright side: they’re presumably going to iron this crap out. Edit: To be more accurate, it’s giving the error light code for GPU failure.

    Anticlimactic and somewhat embarrassing update: as some people suggested, I left it unplugged for about half an hour last night and then tried plugging it back in… and it didn’t work. So I left it unplugged for a couple of hours and then tried it again before bed… and it didn’t work. Same error light despite multiple power-cycling attempts. So I left it unplugged overnight and plugged it back in today to try some of the BIOS stuff that other people suggested… and it booted up immediately without issue.

    I feel stupid about even posting this now, especially since it blew up a bit, but I was tired and irritable after a long day of work, and an ominous GPU error code wasn’t exactly the seamless plug-and-play experience I had hoped for. But I guess if anyone encounters the same error, don’t panic like I did, just let it sit for a few hours and it will somehow sort itself out.

    It sounds like a firmware issue that broke display out. Perhaps Valve pushed a fix while it was “on” overnight, or OP reset something in the BIOS.


    What I’m getting at is the specter this raises: The Steam machine seemingly relies on Valve for firmware support here, I think. Not AMD directly, like with the normal Linux firmware shipping.

    That’s an interesting can of worms.

    It’s not bad or anything, I’d trust Valve more than HP, Sony, or past OEMs who were notorious for wonky “custom” hardware support. And I suppose their track record with the Deck speaks for itself. But still, that’s something I’d keep in mind before buying one of these things.







  • Also, I have a pet peeve:

    I see a lot of people claim to want discs, but they haven’t actually used them given the choice.

    Or buy DRM free. And they don’t.

    For what it’s worth, I try to buy games from GoG first, first party storefront second, but that hardly even works anymore. It’s almost always only available on Steam. Maybe rarely on EGS or something, but then it’s not clear if the download is even DRM free, and it literally cannot be cheaper if it’s listed on Steam too, so that’s not really an option.







  • JXL is working alright for me.

    As an example with a lot of dynamic range, here’s a JXL:

    JXL image should be here

    AVIF:

    AVIF image should be here

    Both render in my desktop and iPhone browsers, just fine. I bet at least one renders for you. And I made them from RAWs from a really old camera!

    The problem is, as you say… arbitrary lack of support. As an example, I can’t upload either file to Lemmy. Brand new social media software, and it doesnt’ recognize JXL or AVIF as valid image types, even though they should render just fine? Most image hosts wont take JXL either, hence I had to upload them to litterbox since catbox is down!

    An HEIF, on the other hand, has basically 0 support outside of Apple:

    HIF Image should be here

    All three of these render correctly on my phone, but only the top two do on other devices.