• 4 Posts
  • 1.38K Comments
Joined 2 years ago
cake
Cake day: March 22nd, 2024

help-circle






  • because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale

    If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.

    If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).

    We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.

    No. We don’t know.

    And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks

    I dunno what you’re on about, that has nothing to do with tools used in preproduction. How do you know they’ll even use text models? Much less that a single would ever be shipped in the final game? And how are you equating LLM slop to a Larian RPG?

    hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.

    Except literally every word that comes out of interviews is care for their developers, and their community, which they continue to support.

    Frankly, there are plenty of games that people judge from the outset. There’s a reason why we have the saying “First impressions matter”. They’ve left a bad taste in anyone who dares question the ethics of AI use, but thankfully there might be an audience of people out there who like slop more than I dislike it so they could be ok. No skin off my nose.

    Read that again; pretend it’s not about AI.

    It sounds like language gamergate followers use as excuses to hate something they’ve never even played, when they’ve read some headline they don’t like.


    …Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.

    But I do not like this zealous, uncompromising hate for something that hasn’t even come out, that we know little about, from a studio we have every reason to give the benefit of the doubt. It reminds me of the most toxic “gamer” parts of Reddit and other cesspools of the internet, and I don’t want it to spread here.







  • At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.

    Image/video diffusion is a tiny subset of genAI. I’d bet nothing purely autogenerated makes it into a game.

    I can see legitimate frustration with an industry that seems reliant on increasingly generic and interchangeable assets. AI just becomes the next iteration of this problem. You’ve expanded the warehouse of prefab images, but you’re still stuck with end products that are uncannily similar to everything else on the market.

    See above. And in many spaces, there are a sea of models to choose from, and an easy ability to tune them to whatever style you want.

    And that’s before you get to the IP implications of farming all your content out to a third party that doesn’t seem to care where its base library is populated from.

    Thier tools can be totally in house, disconnected from the outside web, if they wish. They might just be a part of the pipeline on their graphics workstations.


    Keep a distinction between “some machine learning in tedious parts of our workflows” and “a partnership with Big Tech APIs.” Those are totally different things.

    It sounds like Larian is talking about the former, and I’m not worried about any loss of creativity from that.



  • Well again, it depends.

    “Mandate its usage” could mean the motion cap/animation people have to learn some kind of automation tool, that’s now part of the engine.

    That’s fine.

    And that’s very different from the “you MUST make X hits to Microsoft Copilot” type garbage that’s so common now.


    I’m harping on this because I’m afraid Larian will try something reasonable, yet get immense, unwarranted backlash (both internally and publically) because of other workers’ experiences with enshittified ML. And how politicized “AI” is becoming.

    Machine learning is not bad. Tech Bro evangelism and the virus they spread among executives, is. And I don’t want the garbage they sell to poison tools studios like Larian could use to get ahead of AAA publishers.






  • Depends how much they “redo”.

    I’m utterly terrified of them pulling an Andromeda/2077 and getting stuck in dev hell trying to debug the new engine bits instead of actually building the game. This is the advantage of prebuilt engines: someone else has already one all the hardware support/optimization and contemporary architecture stuff for you.

    I’m less afraid of them pulling a Starfield, I suppose. The “divinity engine” in BG3 already runs okay. It’s not sleek like CryEngine KCD2, but it doesn’t feel janky or dated either, and even the mildest refresh over BG3 would be fine.