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Cake day: March 22nd, 2024

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  • This is why I love the idea of Cromite and other “antifingerprinting” efforts, not simply blocking but spoofing and plausibly randomizing as many metrics as they can.

    I wish there was some way to distribute that to the masses. Like maybe a crazy hardware zero day, and it’s only used to stealth load anti fingerprinting on as many devices as it can.


  • What I barely understand is why businesses keep fueling this ad inferno. If it’s mostly bots farming engagement, isn’t that going to limit the effectiveness of advertising? Won’t that eventually show up in their returns on the advertising’? Do they really want their business associated with scantily clad 14 year old feeds, or are they all totally blind to that.

    I get part of it… social media is the internet now, for most people. So if you want reach, where else are ya gonna go? Cable? Newspapers? Local news? They killed everything else. Google’s even killing YouTube sponsors now, auto skipping sponsor segments in the app.


  • IDK what y’all are on about. KDE + Khronkite uses very little RAM. There are a few background things you can disable if you don’t need them to make it even leaner.

    It also just works, with so many integrations, all maintained for you.

    My brief foray into discrete WMs like Sway was nostop “oh, it doesn’t have a WiFi manager? Oh, no sharing? Oh, no…” and I ended up having to install a bunch of stuff manually, manually configure it all, tie them together with some scripts and services that break with updates, and find out I did a no-so-great job because I haven’t spent literally thousands of man hours in integration and ended up using a lot of extra disk space and RAM anyway!

    Breathes.

    So yeah. Big DEs are nice. And lean, mostly.




  • Sounds like fud, from all angles. No one but Tech Bros and their bots care about crypto, porn has always been porn. There are literally thousands of great, dirt cheap games to play.

    But anecdotally, I observed YouTube suck away a lot of attention from games and TV in my family. It’s lower brainpower, so if one is (say) dog tired from work, the algorithm has a lot of appeal vs a hardcore KCD2 session or an intense TV drama.

    Discoverability is certainly an issue too. If game advertising boils down to “The TikTok algorithm and YouTube influencers,” then of course the predatory casino games are going to win that war.





  • Not sure why you’re so sure that cloud would be the next winner either.

    Because, in aggregate, gamers are stupid consumers.

    I hate to be so blunt, but they have, repeatedly and demonstrably, made uninformed purchases. They buy bad games on launch day, complain, then turn around and do it again. They buy hardware known to be a lemon. Heck, they’ll hardly even look at AMD or Intel GPUs now simply because there’s isn’t a minimum amount of effort made to shop around.

    They are going to just buy the cloud gaming subscriptions if that’s all that’s financially viable, and it’s what’s popular in their YouTube feeds or Discord channels or whatever.

    Keep in mind that I’m talking about the bulk market. Sure, plenty of us will turn our nose up. But the R&D required to develop consumer hardware requires volume, so updates will get slimmer with less money in the pool. It’s already happened with the AMD 9000 GPUs (as shrinking sales could not justify a big-die 7900 successor).






  • brucethemoose@lemmy.worldtolinuxmemes@lemmy.worldBeware
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    4 days ago

    Thats just poor distro support, kind of like CUDA in the past… ROCM should “just work” if it’s shipped right. But it’s not really a priority with maintainers.

    Now, if you’re trying to run CUDA stuff with ROCM, that’s a whole different story. The bast majority of GPU software has extremely poor ROCM support compared to CUDA, and some of this is definitely from AMD footgunning.


  • brucethemoose@lemmy.worldtolinuxmemes@lemmy.worldBeware
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    because it tends to include a previous version of the driver, which causes install/uninstall havok

    To be fair, this is a packaging/distro problem, as CUDA should always work (and be kept in sync with) the newest graphics driver.

    ROCM and OpenVINO (AMD and Intel) are even more of a pain, actually.


  • I don’t even know what they’re using the SSDs for.

    Most businesses are too stupid to train their own models from scratch, and won’t use “foreign” ones so they won’t finetune them either.

    On the inference side… SSDs aren’t used for much. Just storing Docker stuff/dependencies and model weights for the initial load, and that’s it. Maybe some data for bulk processing, but that’s no different than existing software. The one niche may be KV cache swapping for re-using prompt prefixes, but this is limited and being obsoleted by new attention mechanism.

    So WTF do they even need SSDs and HDDs for? Honestly it feels like FOMO purchasing.



  • 1st party engine devs have been stuck in dev hell, mostly. There are some exceptions, like you said; I’d cite Decima as another success.

    But think of EA’s Frostbite, Cyberpunk 2077, Halo Infinite, Clausewitz, BGS, many more. Especially indies that try.

    It’s not just that old games crunched, but making a new engine that supports modern platforms and modern hardware is just an immensely complex task. There’s just too much to worry about.

    The best success seems to either come from:

    • Hyperfocusinf one’s engine’s scope to one game niche. Larian’s divinity engine, for example, makes BG3-likes; that’s it, that all it does. It cannot make an FPS or even a different RPG.

    • Engine shop very, very carefully. For instance, KCD2 leaned into CryEngine’s strengths hard, especially that dense, well-lit European foilage.

    And either case needs a lucky roll of the dice anyway. See: Cyberpunk 2077 in utter dev hell (even if they eventually pulled out) from wrangling their engine. Or the latest Borderlands being a technical wreck even though they basically invented Unreal Engine alongside Epic.