• Rai@lemmy.dbzer0.com
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      9 hours ago

      No VR music games have more maps and are as simple to just set up, pop in, and play. I downloaded over 100 songs in like ten minutes.

      There’s maybe one or two comparable games and they’re nothing close to having as much stuff available as Beat Saber, and I can’t just hand them to a friend and have them already know exactly how to play.

    • Klear@piefed.world
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      19 hours ago

      Beat Saber is the VR equivalent of Tetris. Of course there are more engaging games than that, but it was among the first, with a perfectly simple yet highly polished design.

    • Hoimo@ani.social
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      19 hours ago

      Rhythm games though? Beat Saber has huge community support, which is important for rhythm games specifically.

      • Klear@piefed.world
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        19 hours ago

        I’d say Pistol Whip is better in almost every aspect, though the mapping community is tiny in comparison.

        • Suck_on_my_Presence@lemmy.world
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          13 hours ago

          I love Pistol Whip, absolutely, but it’s harder for me to feel the music and the rhythm in that one. I’ve tried a bunch to stay on beat, but when you’re dodging like mad and sweating and there’s suddenly a guy on your left from a niche in the wall, it feels harder to be one with the music.

          Grain of salt - I have a very deep relationship with music, so for me, beatsaber let’s me feel the music in a new way and syncs the rhythm and the sounds just right (on well mapped levels).

          Synth Riders tries to emulate that feeling, but it feels a little more clunky and a lot more like dancing. Which is fine, the dancing is fun, but just not totally there in all songs.

          The drumming viking one seems like it’d be fun, but less interactive than Beat Saber.

          I did recently see a clip of one where you’re a conductor for an orchestra? I don’t have a CR set right now (and am waiting for the steam frame with bated breath) but that one looked really good.

          • Klear@piefed.world
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            12 hours ago

            This is actually what I like about Pistol Whip. Vast majority of rhythm games are about hitting stuff at the precise moment. Beat Saber could be easily played without any music, you just hit the blocks when they’re in reach, no need for actual rhythm.

            In Pistol Whip, you get to choose the rhythm. As long as it’s on-beat, you can shoot the enemies in any order, you can wait a bit, then shoot a bunch in a sequence. It gives you a freedom that most rhythm games don’t.

            It’s interesting when making custom maps. Initially you’re tempted to kinda force the player into specific patterns, so that the enemies are dispatched at certain important beats, but over time I’ve come to realise it’s often best to offer up some targets and let them pick the order.

    • deafboy@lemmy.world
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      17 hours ago

      It’s the only VR game that can distract me from how awfully uncomfortable the VR headset is.

    • Zahille7@lemmy.world
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      20 hours ago

      Idk, it’s just a more interactive Guitar Hero imo.

      I have not played it myself.

        • Zahille7@lemmy.world
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          13 hours ago

          I’m just giving a reason why people might like it so much. Rhythm games, especially interactive ones, are pretty popular.

          Why do you think they made so many Guitar Hero and Rockband games?

          • belunos@lemmus.org
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            27 minutes ago

            If your first post had been this, I would have upvoted and moved on. I agree. There’s just so many ways to read that first post.