Any gacha game.
I’ve tried to play them, but many play themselves and are loaded with microtransactions and you’ll hit a wall. I much prefer unlocking things from progressing or doing skillful things within the game.
I play them sometimes because they’re free (to start). I then suck all enjoyment out of them, and the second I’m tempted to spend money I throw it in the trash and find a new one. There’s so many!
Most super mainstream games especially ones that are loosely based on reality in the modern era GTA, COD for example. I’m not saying these are bad as games, but they are so RIDICULOUSLY popular and I do not see the appeal.
I get that I like certain things and other people like others. Currently im not looking for a challenge in games im just looking to play with dolls.
Maaan, easy: soulslike. Combat so slow, they’re the closest real-time combat will get to turn-based. Everything moves at a snail’s pace in most of those games, holy shit.
If I want difficulty, I’ll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.
Deep rock galactic, tried playing with friends a few times and holy shit I would rather watch grass grow. I have never played a game that made me disassociate to that extent.
Also the endless repetition of a few extremely unfunny lines by the fans reminds of Rick and Morty fans.
Not to fight you, but do you try upping the difficulty?
For real. The game is pretty boring on anything under hazard 3.
I have a strong preference for co-operative games, so I don’t really understand the attraction of non-team based PvP games like battle royales, extraction shooters, or just straight death matches like in quake or CoD. Like why would you want to be cold and alone with everyone out to get you when you could have friends.
Not my cup of tea either, but a lot of people are competitive and like to pit themselves against others. There’s also the aspect of competing against others with friends. The only times I’ve had fun in pvp games/modes was when I was playing with a group of people I knew.
Feel the same way but I never have friends. I KNOW GTFO is the best game ever if there was 3 more of me.
Have you ever enjoyed any game that’s mostly played one on one like rock paper scissors, tennis, poker, chess, go, cup stacking, most sports you see in the olympics. In one on one PvP games, you usually make friends too
Not really, I always preferred stuff that involved a group. The closest I get is board and card games, but they have an element of randomness that takes away the individual competition and makes it more of a social activity.
Basically any battle royale game, they’re marginally fun with friends but they’ve always felt way too repetitive and frustration-inducing for me to ever pay much mind to them. It definitely doesn’t help that the most obvious example (Fortnite) is essentially the epitome of consumer-bait
Mario 35 was really fun though. Still mad Nintendo killed it.
I havent got enough time to get good enough to enjoy them. You wait for a game. You wait in the lobby while everyone runs at you playing all the sound effects all the time. You choose a place to drop from the bus. You desperately look for a weapon but then XxiSnipezZzxX_TTV fucks you up in 0.75 seconds then dances on your body.
Then you can wait for another game.
Kingdom Hearts. Goofy and Sephiroth in the same room together breaks my brain, and not in a fun way. I played the first game when it came out on PS2 and decided it wasn’t for me.
I’ve seen story breakdowns of the other games on YouTube and figured I’m not missing anything. Lots of setups and plot hooks that don’t go anywhere or go somewhere stupid.
That’s the appeal of the game. These characters having protracted discussions about existentialism, the nature of free will, and death, and Goofy’s just there going “Gawrsh, Sora!”
That’s the appeal of the game.
Except KH2 and 3 have genuinely good action gameplay. Like, so good some people rank it alongside Devil May Cry and shit.
Your take is entirely accurate but I still love this game. I couldn’t even tell you why. Maybe it’s nostalgia.
Disney is popular. Final Fantasy is popular. Put them together and apparently you get something that sells, but for me the concept is less like chocolate and peanut butter and more like peanut butter and pickles.
The core gameplay is solid. The story is fucking wack.
The yearly installment games, be it sports, CoD, or similar. How can you have the patience to play essentially the same game again but pay $100+ for it along with a reset of all progress?
League of fucking legends. Why… The repetitiveness and toxic community especially… Just dont get it.
Competitive (e)sports are usually repetitive to a certain degree. I wouldn‘t call League very repetitive anyway. It’s mostly the same map, yes, but football and chess are also always on the same „map“. With 160+ champs and their interactions and the strategizing aspect of it, I never felt like a match was going like another.
The players are mostly insufferable (like in other competitive games) and League‘s too much of a timesink due to average game time.
Pokemon.
Even through the eyes of my kid I don’t get it.
Now it’s guys lining up at Costco at 5am to get cards.
I found my old collection and was aghast at the price of cards nowadays. I would NEVER have considered selling any of my Pokémon collection, but I’m mortified that there are enough digits in the price that I’m actually considering selling the cards…
Basically anything focused on fantasy dungeon crawling. I spend my life indoors without enough daylight. Why would I want to do that but with even less light and more stuff trying to kill me?
Never looked at this way but your not wrong
Any gacha.
“Oh I got so lucky! It only took 20 pulls to get Boobina!”
Yeah man, bet that felt a lot better than just unlocking her by doing her story quests like any normal game. Maybe you need to be a gambling addict or something.
As someone with 2000+ hours in Genshin, I completely agree 😆 I only play for exploration nowadays because the story actively pushed me away, while the gambling never appealed to me. I wish we could just unlock characters via quests. I get no joy from a lucky draw, so I just treat gacha pulls in batches of guaranteed unlocks, like the price of this character is 160 pulls and that’s it. But the whole monetisation is disgustingly predatory for those who are even a little susceptible to it.
It seems like you DO understand why gachas are popular. They are gambling.
Remember when games rewarded you with more game content by actually playing them? Pepperidge Farms remembers
If you consider spending money to be a game mechanic then this is still true lol
When I went on the main Genshin subreddit, I was so baffled that people do little pulling rituals, and even do parties with thematic food and decoration for characters to influence their gacha luck 😵💫 Maybe they didn’t take it that seriously, but it still felt like a very unhealthy attitude towards such a predatory game.
Yeah that’s not great
You must use your pickpocket skill on your mother’s Cloak of Shopping, retrieve the Rectangle of Potentia. Carefully enter the Sacred Digits into the Portal of Reclamation to receive your reward.
Go carefully young adventurers, for the penalty for failure is great, and La Chancla is indeed fierce.
I can butt in on this a little bit. The problem with statements like this is that they treat “gacha” (the monetisation and unit recruitment system) as a genre when gacha games are too varied to be locked under this single umbrella (at least for a conversation like this). To name a few, you have games like:
- Arknights (tower defence)
- Azur Lane (bullet-hell kinda sorta)
- Bang Dream (rhythm game)
- Genshin Impact (action-adventure)
- Girls’ Frontline (tactical autobattler)
- Persona 5X (JRPG, just gacha Persona)
All of them play differently, offer different challenges and the impact of their gacha systems can be all over the place. Sometimes there are limited character pulls which have serious effect on gameplay (most of the modern titles), other times characters are super easy to obtain and improve as most of the monetisation comes from character costumes etc (Girls’ Frontline, Azur Lane for example).
Besides that, many of them have engaging stories, which combined with offering lots of content and being able to play them for free makes the whole thing even more appealing.Not that the aspect of “oh cool, I unlocked new character” doesn’t play any role or that there’s nothing predatory about most of the games using this mechanic, it’s just that “gacha” mechanics aren’t always the sole or main factor keeping people playing.
TL;DR: They are just free games that can, but aren’t always, predatory with a specific gameplay mechanic. Often offer enough value for free players to have fun with them.
Yeah, I put 2000+ hours into Genshin over 4 years and have like 75 characters without ever spending any money. But the game is still so full of psychological dark patterns that would squeeze out the last penny from those whose personality or neurodiversity makes them vulnerable against such manipulation.
And yet again, the core of the issue of capitalism. As Stephanie Sterling put it many a time, the companies’ attitude is “Why be satisfied with a lot of money, when we could have all the money.”
To me Gacha isn’t a genre it’s a business model. And I understand their gripes …
So do I, I’m just saying that many wonder “why people play gacha games” without realising (or caring) that there’s actual “game” part outside of the monetisation itself.
For the ones I play, the actual gameplay is the appeal; and I accept the gacha only if it’s reasonably permissive to free players.
The genre definitely has a recurring issue with power scaling, to get people to roll for the newest gooner bait, and when that becomes too apparent, it kills my interest. That’s the other thing: You have to prepare your sanity for the inevitable day you’ll stop playing that game and sacrifice hours of “character progress” to find something else fun. Heck, could just be another gacha that’s bending over backwards to cater to new players.
Guild Wars 2.
I mean I can kind of see what makes it so popular but I gave it a fair shake and even got into the first DLC after reaching the max level and I was just utterly bored. The story is super mediocre, the combat is mediocre, the world looks nice but is really boring, everything is just grind after checklist after grind… I kept wondering when it gets fun and it never really does. People kept selling it to me as the greatest MMORPG out there and it might be one of the most boring, at least IMO.
It’s also a confusing jumbled mess of 500 different mechanics that don’t fit well together, the game never explains how crafting works or where you can find the materials you need or what 99% of the items are used for. It doesn’t explain why you would want to beat bosses or do dungeons because all of the rewards are very superficial and useless. The devs gave up having to explain anything so the game just constantly points you to the wiki which is indecipherable unless you know exactly what to do.
I’ve played a lot of MMOs and enjoyed all of them except GW2.
I have about 4000 hours in Guild Wars 2, if my memory serves me right, I think it suffers from a big you had to be there problem. All of my friends that I have played any larger amount of time with were early adopters to the game. Everyone I have introduced afterwards have just gone around mildly entertained and not really seeing any point in continuing playing after maybe 10 hours.
Personally I think power and feature creep is a source to that problem. Back when I was new there were some challenges in the leveling areas, whacky balance in the relative end game zones meant a quick mistake could get you downed. Even the open world areas Orr were hard to move around in alone as a few enemy veterans quickly gang up on you. The smaller scope and lack of mounts also made running into other players a common occurrence. The updates often had hard or challenging content that the community could talk about together, even in the open world of the first expansion there were a bound of enemies keeping you on your toes.
But nowadays, even when I purposefully under gear and play bad builds those areas prove no danger at all. A recent example is a common, but still harder, enemy in the second expansion that a friend and I could finish so quickly that it hardly had time to make a move. That was a bit prideful and funny to us then, but now I could do that alone, with earlier mentioned bad build. Power creep, polishing rough edges and mounts have made the game uneventful and lacking in memorable moments. I get bored by the content, both new and old, and a bit sad when I breeze through some of the hard older stuff that used to challenge and entertain the whole group all on my own. So I really understand that someone without the nostalgia telling them how good or fun certain parts were just get whelmed by the experience.
Even if the big beautiful zones filled with the quirky events and stuff that pulled me to the game back in 2012 still remains, I consider it a snore fest to experience them today.
I love Guild Wars 2 but I have a hard time playing Guild Wars 2 so I get it. At the end of the day it’s still an MMO trapped in the normal MMO nonsense. And I personally have never been able to get into that especially as an adult with a big boy job
Clickers. I don’t get it.
Incremental games are that kind of braindead thing I can play for 5-10 mins at a time, when I’m too tired for proper games :)
But only with an autoclicker, otherwise it’s pure torture.
They’re simple and appease the monkey brain desire of “number go up”.
The lowest denomination of what a game could be …
Hehe, i didn’t even knew they were a thing until a played Selaco, which is an indie shooter that happens to have a mini game/eastern egg, which happens to be a clicker. I’m embarrassed at how much time I spent on it.













