This is actually what I like about Pistol Whip. Vast majority of rhythm games are about hitting stuff at the precise moment. Beat Saber could be easily played without any music, you just hit the blocks when they’re in reach, no need for actual rhythm.
In Pistol Whip, you get to choose the rhythm. As long as it’s on-beat, you can shoot the enemies in any order, you can wait a bit, then shoot a bunch in a sequence. It gives you a freedom that most rhythm games don’t.
It’s interesting when making custom maps. Initially you’re tempted to kinda force the player into specific patterns, so that the enemies are dispatched at certain important beats, but over time I’ve come to realise it’s often best to offer up some targets and let them pick the order.
This is actually what I like about Pistol Whip. Vast majority of rhythm games are about hitting stuff at the precise moment. Beat Saber could be easily played without any music, you just hit the blocks when they’re in reach, no need for actual rhythm.
In Pistol Whip, you get to choose the rhythm. As long as it’s on-beat, you can shoot the enemies in any order, you can wait a bit, then shoot a bunch in a sequence. It gives you a freedom that most rhythm games don’t.
It’s interesting when making custom maps. Initially you’re tempted to kinda force the player into specific patterns, so that the enemies are dispatched at certain important beats, but over time I’ve come to realise it’s often best to offer up some targets and let them pick the order.