• rafoix@lemmy.zip
    link
    fedilink
    English
    arrow-up
    51
    ·
    edit-2
    3 hours ago

    Games are not losing attention. AAA publishers have been copy/pasting the same game for 2 decades.

    Their greed made them risk averse which is just another way to say boring in an artistic medium.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        ·
        3 hours ago

        Pragmata isn’t the game competing with crypto, gambling, porn, and TikTok. That would be the likes of EA’s Not-FIFA, Assassin’s Creed, Call of Duty, Battlefield, Destiny, NBA 2K; the kind of game that sells to people who don’t play many different video games.

      • rafoix@lemmy.zip
        link
        fedilink
        English
        arrow-up
        8
        ·
        3 hours ago

        But have you heard of live service games? Gamers will continually pay for a 10-hour game with mechanics designed to trap lonely people with compulsive addiction issues for 5000 per year. Imagine all the billions that we will make from those suckers gamers.

        /s

    • A Sharky Anthro@fedia.io
      link
      fedilink
      arrow-up
      7
      ·
      2 hours ago

      That is Microsoft’s ultimate problem, aside from how they started their current console cycle. They are too afraid to do something different, closing down studios that did something different and didn’t meet unhinged sales metrics. I think that their studios need to be allowed to cook and work on their specialty, in order to bring something awesome to the table.

      • some_designer_dude@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 minutes ago

        Bringing awesome to the table is not compatible with Corporations who are legally obligated to be risk averse for the shareholders.