They literally make games for the lowest common denominator and everything on the Switch 1 and 2 is so much worse than anything they’ve ever made prior to these systems. They look nice, but they are pretty brainless to play, geared toward young children, the elderly, and people who have never ever played a video game before.
Ok, but… I have young children and parents who I would like to be able to play games together. As far as I can tell, other than Roblox and Lego Party, literally nobody is catering to that market.
“They literally make games for the lowest common denominator and everything on the Switch 1 and 2 is so much worse than anything they’ve ever made prior to these systems. They look nice, but they are pretty brainless to play, geared toward young children, the elderly, and people who have never ever played a video game before.”
Sounds to me like you haven’t played any of the new Nintendo first-party games that are highly revered. Tears of the Kingdom as an example, is a gut-wrenching and dramatic game. I prefer the older Zelda games (having grown up on them starting with SNES), but I would be laughably naive to deny that the latest two Zelda’s have been ground breaking, or claim that they’re “made for people who never played a video game/lowest common denominator”. Mario Odyssey is charming and fun, and one of the best platformers I played (top title goes to Astro Bot on PS5 for me). The Xenoblade games are top tier. DK Bananza is endearing, touching, and incredibly fun. Pokopia, I already commented above - one of the best Pokémon games to have come out (given that GameFreak churns out games so quickly and refuse to innovate). Pokopia was developed by someone else, and boy does that game put the other mainline Pokémon games to shame. Lots of other examples, but I’m tired of typing on mobile.
Edit: I still love Nintendo first party games, but I’m a gamer. I play primarily PC, Nintendo, and then PS5 and Xbox Series for the occasional first party game I can’t get anywhere else - like Astro Bot. I regret the Xbox but man do I love Astro Bot on PS5 - best platformer I’ve ever played (for gameplay, not story).
I think the Nintendo fanboys need to take a step back and look what is actually being said.
They are smooth-brained games for smooth-brained players. As in they are basic, simple, and hand-holdy. There is no challenge. You basically do not need a brain to enjoy Nintendo games.
That isn’t meant to imply they can not be enjoyable. But there was a time when Nintendo made games that were way more complex than anything they have made in the last few years.
Please give an example of a Nintendo game that you consider to not be “smooth-brained”. Because I’d argue that at least since the 90’s their games have had the same level of simplicity and hand holding. If anything, some of that was stripped back in the switch generation. A lot of the “complexity” and “difficulty” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because the gaming industry was in it’s infancy. And realistically, if you want to talk about complexity, Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games. So what counts as a complex and challenging game for your massive wrinkled brain?
I’d argue that at least since the 90s their games have had the same level of simplicity and hand holding
What games in the 90s had tutorials that were not “here’s every basic obstacle in the game on the first level; figure it out?” One of the best video game tutorials of all time is World 1-1 in Super Mario Bros and it does it without even telling you anything.
A lot of “complexity” and “difficultly” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because gaming was in its infancy
By the time Nintendo started making video games, the video games industry was over 20 years old. Not to mention literally thousands of years of game design in the form of not video games that existed before video games.
Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games.
We’re talking complexity of the challenges in the game; not the complexity of the programming that goes into it here. What would make it more complex and challenging to not be smooth brained is making the physics puzzles more challenging and the cooking system more than just selecting what you want to throw in the pot and getting a little cutscene of it cooking. It’s the difference between making potions in Skyrim vs making potions in Kingdom Come Deliverance 2.
lol
They literally make games for the lowest common denominator and everything on the Switch 1 and 2 is so much worse than anything they’ve ever made prior to these systems. They look nice, but they are pretty brainless to play, geared toward young children, the elderly, and people who have never ever played a video game before.
Ok, but… I have young children and parents who I would like to be able to play games together. As far as I can tell, other than Roblox and Lego Party, literally nobody is catering to that market.
Sounds to me like you haven’t played any of the new Nintendo first-party games that are highly revered. Tears of the Kingdom as an example, is a gut-wrenching and dramatic game. I prefer the older Zelda games (having grown up on them starting with SNES), but I would be laughably naive to deny that the latest two Zelda’s have been ground breaking, or claim that they’re “made for people who never played a video game/lowest common denominator”. Mario Odyssey is charming and fun, and one of the best platformers I played (top title goes to Astro Bot on PS5 for me). The Xenoblade games are top tier. DK Bananza is endearing, touching, and incredibly fun. Pokopia, I already commented above - one of the best Pokémon games to have come out (given that GameFreak churns out games so quickly and refuse to innovate). Pokopia was developed by someone else, and boy does that game put the other mainline Pokémon games to shame. Lots of other examples, but I’m tired of typing on mobile.
Edit: I still love Nintendo first party games, but I’m a gamer. I play primarily PC, Nintendo, and then PS5 and Xbox Series for the occasional first party game I can’t get anywhere else - like Astro Bot. I regret the Xbox but man do I love Astro Bot on PS5 - best platformer I’ve ever played (for gameplay, not story).
I think the Nintendo fanboys need to take a step back and look what is actually being said.
They are smooth-brained games for smooth-brained players. As in they are basic, simple, and hand-holdy. There is no challenge. You basically do not need a brain to enjoy Nintendo games.
That isn’t meant to imply they can not be enjoyable. But there was a time when Nintendo made games that were way more complex than anything they have made in the last few years.
Please give an example of a Nintendo game that you consider to not be “smooth-brained”. Because I’d argue that at least since the 90’s their games have had the same level of simplicity and hand holding. If anything, some of that was stripped back in the switch generation. A lot of the “complexity” and “difficulty” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because the gaming industry was in it’s infancy. And realistically, if you want to talk about complexity, Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games. So what counts as a complex and challenging game for your massive wrinkled brain?
What games in the 90s had tutorials that were not “here’s every basic obstacle in the game on the first level; figure it out?” One of the best video game tutorials of all time is World 1-1 in Super Mario Bros and it does it without even telling you anything.
By the time Nintendo started making video games, the video games industry was over 20 years old. Not to mention literally thousands of years of game design in the form of not video games that existed before video games.
We’re talking complexity of the challenges in the game; not the complexity of the programming that goes into it here. What would make it more complex and challenging to not be smooth brained is making the physics puzzles more challenging and the cooking system more than just selecting what you want to throw in the pot and getting a little cutscene of it cooking. It’s the difference between making potions in Skyrim vs making potions in Kingdom Come Deliverance 2.