• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    4 hours ago

    I think the Nintendo fanboys need to take a step back and look what is actually being said.

    They are smooth-brained games for smooth-brained players. As in they are basic, simple, and hand-holdy. There is no challenge. You basically do not need a brain to enjoy Nintendo games.

    That isn’t meant to imply they can not be enjoyable. But there was a time when Nintendo made games that were way more complex than anything they have made in the last few years.

    • Guitar@lemmy.world
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      2 hours ago

      Please give an example of a Nintendo game that you consider to not be “smooth-brained”. Because I’d argue that at least since the 90’s their games have had the same level of simplicity and hand holding. If anything, some of that was stripped back in the switch generation. A lot of the “complexity” and “difficulty” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because the gaming industry was in it’s infancy. And realistically, if you want to talk about complexity, Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games. So what counts as a complex and challenging game for your massive wrinkled brain?

      • I’d argue that at least since the 90s their games have had the same level of simplicity and hand holding

        What games in the 90s had tutorials that were not “here’s every basic obstacle in the game on the first level; figure it out?” One of the best video game tutorials of all time is World 1-1 in Super Mario Bros and it does it without even telling you anything.

        A lot of “complexity” and “difficultly” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because gaming was in its infancy

        By the time Nintendo started making video games, the video games industry was over 20 years old. Not to mention literally thousands of years of game design in the form of not video games that existed before video games.

        Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games.

        We’re talking complexity of the challenges in the game; not the complexity of the programming that goes into it here. What would make it more complex and challenging to not be smooth brained is making the physics puzzles more challenging and the cooking system more than just selecting what you want to throw in the pot and getting a little cutscene of it cooking. It’s the difference between making potions in Skyrim vs making potions in Kingdom Come Deliverance 2.