While the scope of layoffs has stunned employees, industry analysts have told IGN that cost-reduction within Epic Games was inevitable amid growing external pressures and costly industry battles.

  • BreakerSwitch@lemmy.world
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    5 hours ago

    I’m still not over the statement that consumers shouldn’t need to know whether AI assets are in a game or not, and Epic won’t be doing that even if Steam does. Couldn’t help but get in their own way every step

    • ampersandrew@lemmy.world
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      5 hours ago

      Whenever Steam makes a controversial decision, Epic always takes the opposite stance, like on NFTs. Unfortunately, not once has Epic done this on something that I felt would be better for me as the consumer. Here’s some low-hanging fruit: being able to tell what kind of multiplayer a game has, or how much of a game I get to own with my purchase, is awful on every store, including GOG. Steam has a tag to indicate that a game has LAN multiplayer, but plenty of games have it and don’t list it. There is no tag to say, “you can host private servers for this game, whether on LAN or internet”. If a store took a stance to answer these kinds of questions for me, that store would fare better in my eyes. But of course Epic won’t be the ones to do it; their big cash cow is a live service game that must be run through them.

      • Scrubbles@poptalk.scrubbles.tech
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        4 hours ago

        And then they bitch. All. The time. About it.

        We keep choosing the worst possible choices for the customer but the customers are going somewhere else! Why?!?!

        Gonna need captain big brain over here for why Valve has a monopoly.

        • Archer@lemmy.world
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          41 minutes ago

          Gabe Newell has sat back and watched all his competitors shoot themselves in the foot and decided not to do that

        • mycodesucks@lemmy.world
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          3 hours ago

          To be fair, it sure seems to be a pattern that the most anti-consumer, limited crap usually wins these battles. Look at Apple.

          Maybe it’s Sweeney’s personal unlikeability that makes the difference here.

          • Scrubbles@poptalk.scrubbles.tech
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            2 hours ago

            God she’s just not likeable. I’ll admit that she was great in White Lotus, but it’s because she was seemingly just playing herself! She did a great job at being an unlikable brat!

            We just watched “Anyone but you” as a joke, and man what a shit job she did. Ironically she did really great at the beginning of the movie, by the end it was just a trainwreck. Funny enough, I also dislike Glenn Powell, but that movie made me like him more. It was a shit script and he honestly did a pretty good job with it. While there are many better than him, it does take talent to take a shit script and try to make something of it.

            But I mean, her boobs were nice in it. So I guess that’s enough for Hollywood to say that it was in fact a movie.

      • BreakerSwitch@lemmy.world
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        4 hours ago

        I wish cooptimus was better maintained. The “Online multiplayer: x-y players, LAN multiplayer: z-n players, combo multiplayer? Yes/no” is so simple and easy to execute and yet nowhere else does it.

        Idk if this is the case on modern console physical releases, but having these numbers on the box, and correctly represented, used to be a hard requirement for getting your game onto a platform. N64 games had it on the front of box. PS2 games in a set of details on the back. It’s such a nice quality of life informational feature that falls between the cracks on steam because of how tags are done.

        • ampersandrew@lemmy.world
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          4 hours ago

          Yeah, I miss it. Given the total obliteration of LAN and the incentive to subscribe to PS+ or XBL, I’m pretty sure LAN is actually forbidden on modern consoles, since the PS4 and Xbox One.