Monster Hunter Wilds fans are asking Capcom for answers after one player seemed to discover that PC performance is dictated by the number of DLCs a user has.
It’s a pretty basic Lua-based workaround, but it works. It won’t be long before some properly patches out this behavior, but unfortunately you’ll still need reframework for the injection to work due to Capcom anti-tamper.
Is the community able to reproduce it? Does anybody know?
Word is Digital Foundry in touch with the modder and will be running some tests.
There’s already a mod on NexusMods, check latest mods. Steam DLC unlockers exist, as well, if you’re willing to go dow that route.
Worth noting that the person who originally reported this says the mod isn’t ideal and warns against using it.
It’s a pretty basic Lua-based workaround, but it works. It won’t be long before some properly patches out this behavior, but unfortunately you’ll still need reframework for the injection to work due to Capcom anti-tamper.
Valve has started cracking down on DLC Unlockers: https://sh.itjust.works/post/20823476
I think it only matters for online games /w anti cheat still?