Monster Hunter Wilds fans are asking Capcom for answers after one player seemed to discover that PC performance is dictated by the number of DLCs a user has.
It’s a pretty basic Lua-based workaround, but it works. It won’t be long before some properly patches out this behavior, but unfortunately you’ll still need reframework for the injection to work due to Capcom anti-tamper.
It’s a pretty basic Lua-based workaround, but it works. It won’t be long before some properly patches out this behavior, but unfortunately you’ll still need reframework for the injection to work due to Capcom anti-tamper.