• metallic_substance@lemmy.world
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    23 hours ago

    It’s kinda unbelievable to me that this game is still getting updates on the reg so long after release. Not just minor ones either, but meaty, succulent updates. What a dev team

  • aeronmelon@lemmy.world
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    1 day ago

    I don’t play Terraria, not my skill set. But I’m happy it’s still going after all these years.

    • Quetzalcutlass@lemmy.world
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      1 day ago

      I love when games have extended post-release development like this so you can watch them continue to grow and evolve. Terraria in particular has been going for so long that some of the new additions come from suggestions by the dev team’s children.

      (Actually that was already true several years ago. I’m expecting their grandchildren to begin contributing ideas any day now.)

  • AutoPastry@sopuli.xyz
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    1 day ago

    How major is an update like this? Played through terraria about a year ago but wouldn’t mind another go

    • Nelots@piefed.zip
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      1 day ago

      A pretty big update, but from what they’ve shown so far, its focus is mostly on QoL and fleshing out the game. No new bosses or anything like that.

        • Nelots@piefed.zip
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          3 hours ago

          They’re fleshing it out in a whole bunch of different places. It’s been like 2 years of spoilers, so I’m probably forgetting some big ones, but it basically seems like anywhere they can say “these unrelated features could still be improved” is likely getting something new.

          Spoilers:

          Summoners finally getting their own unique reforge prefixes like every other class instead of sharing with the mage, new weapons, new late-game health potion upgrades, a new and improved dungeon (for the first time since like 1.0), a better crafting UI, a more helpful guide, loads of new biome backgrounds, and a crap load more.

          (E: saw another comment put new features in spoilers and thought it was a good idea so I reworded my comment a little)