Greetings, Terrarians!
As we mentioned in last month's State of the Game, things were looking up for a January 2026 release. We did have to resubmit a few things, which pushed us back a bit further than expected. However, and to keep this short and sweet, we are happy to share that...
They’re fleshing it out in a whole bunch of different places. It’s been like 2 years of spoilers, so I’m probably forgetting some big ones, but it basically seems like anywhere they can say “these unrelated features could still be improved” is likely getting something new.
Spoilers:
Summoners finally getting their own unique reforge prefixes like every other class instead of sharing with the mage, new weapons, new late-game health potion upgrades, a new and improved dungeon (for the first time since like 1.0), a better crafting UI, a more helpful guide, loads of new biome backgrounds, and a crap load more.
(E: saw another comment put new features in spoilers and thought it was a good idea so I reworded my comment a little)
That game already had plenty of flesh, but I suppose it could always use more.
They’re fleshing it out in a whole bunch of different places. It’s been like 2 years of spoilers, so I’m probably forgetting some big ones, but it basically seems like anywhere they can say “these unrelated features could still be improved” is likely getting something new.
Spoilers:
Summoners finally getting their own unique reforge prefixes like every other class instead of sharing with the mage, new weapons, new late-game health potion upgrades, a new and improved dungeon (for the first time since like 1.0), a better crafting UI, a more helpful guide, loads of new biome backgrounds, and a crap load more.
(E: saw another comment put new features in spoilers and thought it was a good idea so I reworded my comment a little)