• samus12345@sh.itjust.works
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      6 hours ago

      It’s been well established that Valve wins by doing nothing. (Which really means continuing to do what they’ve been doing)

      • kameecoding@lemmy.world
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        2 hours ago

        Pretty sure they are putting plenty of money into steam os, stram machines etc, they really fucking hate windows, who doesnt

        • samus12345@sh.itjust.works
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          2 hours ago

          Yeah, it’s not “doing nothing” as much as “doing what they want and not worrying about the competition.”

  • rtxn@lemmy.worldM
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    9 hours ago

    That’s pretty much what happened. Windows 8 was such dogshit that it might be indirectly responsible for the revolution of Linux gaming. https://archive.ph/iHl8q

    (edit) The comments are fucking hilarious.

    Who is this turkey anyway. He says it’s “unusable” but doesn’t say he’s used it. Had he done so he would have looked past the surface change and recognized the true power and smoothness under the hood. […] Way to go Microsoft too bad you need to put up with idiots that are too lazy to keep up with the times.

  • woelkchen@lemmy.world
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    9 hours ago

    Early Valve was totally pro Windows tech. Back when HL1 launched, it was the first idTech-derived game with a Direct3D renderer out of the box (yes, Doom95 existed but that wasn’t the default, DOS was). OpenGL was still a massive force on Windows and yet Valve decided that what their fork of GLQuake needed was a Direct3D renderer.

    Valve’s stance only changed after Microsoft’s attempt to force Windows Store on everyone and Valve’s subsequent “Faster zombies” experiment (because DirectX was stagnant as well).