Not actually cancelled but “back to the drawing board”. It’s weird how 4 or 5 years between entries actually feels short these days.

  • mohab@piefed.social
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    2 days ago

    I’d be extremely surprised if Sony reached out to ArcSys to develop Tokon before Strive’s release.

    I’m assuming they probably did right after Strive’s release and Tokon has been in the works for ~4 years. 10 would be crazy foresight from Sony and Marvel…

    • L0rdMathias@sh.itjust.works
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      2 days ago

      So you really believe that the executives at Sony and Marvel, the international multimedia conglomerate known for their 15+ year long term carefully planned movie universe, was able to draft up a contract and approve a decision that allowed another third party company from a completely different cultural background who has never worked with Sony or these characters before to have free reign over their most profitable license? And also that company was able to have brand new art designs complete with fully functional 3D models in addition to passing a global, multi-corporation approval process?

      I don’t believe it. 10 years of forsight is the most basic and standard approach for these guys. The current Marvel empire was founded on planning ahead.

      • mohab@piefed.social
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        1 day ago

        I’m sure they planned 10 years ahead for that dogshit Avengers game and Kevin Feige been a Testament main since 2013, yes 😂

      • missingno@fedia.io
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        1 day ago

        These things do take time, but not an entire decade. A decade ago, Marvel was still in bed with Capcom, and ArcSys was not yet enough of a household name to be able to negotiate something like this.

      • ampersandrew@lemmy.worldOP
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        1 day ago

        The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one’s radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys’ hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.

        • mohab@piefed.social
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          1 day ago

          To add to this: Plus R was released on Steam in May 2015, and Xrd in December later that year.

          So 10 years ago ArcSys were so niche, they barely had any presence outside of Arcades and PlayStation.