The BioShock Review looks back at the first person shooter underwater spiritual follow-up to System Shock 2, along with why BioShock Remastered isn't so much...
Because Elizabeth causes the civil war and gives the ace in the hole to Fontaine, prompting the entire plot of Bioshock 1 by setting up Jack, and then she goes out of her way to save Sally, because she sees Jack will eventually save her and the other little sisters, once again undermining the original game’s other original message about player agency, that Jack starts with no agency but breaks free of his conditioning and gains that agency back to choose the ending, but actually, no, Jack was always destined to do things one way only and never had any agency.
On top of that, really weird that Elizabeth decides that her own death is okay because Sally would eventually be safe, given that she condemned all of Rapture to death along the way.
Yep, that is why the plot of Infinite was to me more a bunch of not fully thought through but cool sounding concepts instead of a proper and fully consistent story and world. I like the game for its art style, game play and atmosphere, but it is 100 % not making sense.
And now that you spell it out to me, I never realized before how directly contradicting that ending was to the whole concept of Bioshock 1.
Because to me it lost the point at the moment where they said:
spoiler
There are infinite Raptures. Because then we only saved them in that one single world and there are unnumbered other worlds where saving them didnt happen. So why even care at that point or feel great for saving 1
out of an infinity?
Absolutely agreed on the “wouldn’t it be cool if…” But not thinking out style of design. That’s not terrible, but it’s better suited for something completely over the top like 40k, rather than a more grounded setting like bioshock. And yeah, they really did just nail the worst version of multiversal story, in the general sense.
We’re celebrating this victory!
Tap for spoiler
Even though the player character is a literal demigod that exists amongst all timelines and is deciding, based on relatively little, that she should abandon that power and die to save one person, at the cost of thousands.
Oh yeah also
Tap for spoiler
Because Elizabeth causes the civil war and gives the ace in the hole to Fontaine, prompting the entire plot of Bioshock 1 by setting up Jack, and then she goes out of her way to save Sally, because she sees Jack will eventually save her and the other little sisters, once again undermining the original game’s other original message about player agency, that Jack starts with no agency but breaks free of his conditioning and gains that agency back to choose the ending, but actually, no, Jack was always destined to do things one way only and never had any agency. On top of that, really weird that Elizabeth decides that her own death is okay because Sally would eventually be safe, given that she condemned all of Rapture to death along the way.
Yep, that is why the plot of Infinite was to me more a bunch of not fully thought through but cool sounding concepts instead of a proper and fully consistent story and world. I like the game for its art style, game play and atmosphere, but it is 100 % not making sense.
And now that you spell it out to me, I never realized before how directly contradicting that ending was to the whole concept of Bioshock 1.
Because to me it lost the point at the moment where they said:
spoiler
There are infinite Raptures. Because then we only saved them in that one single world and there are unnumbered other worlds where saving them didnt happen. So why even care at that point or feel great for saving 1 out of an infinity?
Absolutely agreed on the “wouldn’t it be cool if…” But not thinking out style of design. That’s not terrible, but it’s better suited for something completely over the top like 40k, rather than a more grounded setting like bioshock. And yeah, they really did just nail the worst version of multiversal story, in the general sense.
We’re celebrating this victory!
Tap for spoiler
Even though the player character is a literal demigod that exists amongst all timelines and is deciding, based on relatively little, that she should abandon that power and die to save one person, at the cost of thousands.