• Wrufieotnak@feddit.org
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    5 days ago

    Yep, that is why the plot of Infinite was to me more a bunch of not fully thought through but cool sounding concepts instead of a proper and fully consistent story and world. I like the game for its art style, game play and atmosphere, but it is 100 % not making sense.

    And now that you spell it out to me, I never realized before how directly contradicting that ending was to the whole concept of Bioshock 1.

    Because to me it lost the point at the moment where they said:

    spoiler

    There are infinite Raptures. Because then we only saved them in that one single world and there are unnumbered other worlds where saving them didnt happen. So why even care at that point or feel great for saving 1 out of an infinity?

    • BreakerSwitch@lemmy.world
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      5 days ago

      Absolutely agreed on the “wouldn’t it be cool if…” But not thinking out style of design. That’s not terrible, but it’s better suited for something completely over the top like 40k, rather than a more grounded setting like bioshock. And yeah, they really did just nail the worst version of multiversal story, in the general sense.

      We’re celebrating this victory!

      Tap for spoiler

      Even though the player character is a literal demigod that exists amongst all timelines and is deciding, based on relatively little, that she should abandon that power and die to save one person, at the cost of thousands.