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Cake day: June 15th, 2023

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  • Far Cry 2.

    The game is fundamentally broken in a way that mods apparently can’t even fix. The enemy militia checkpoints instantly fully respawn as soon as you trip an invisible trigger. It makes combat with them pointless, which means getting stuck in a firefight with a checkpoint tedious.

    The weapon degradation feature is way overtuned to cause some weapons to start visibly rusting from shot to shot.

    These two aspects turn the game into a slog. Not even in a way that makes it immersive and survivalist, but immersion breakingly frustrating.

    It’s a shame because the game was so ambitious. The game having a mechanic where a player at 0 health can get randomly saved if they befriended an NPC which will drag them to safety is really cool. The fire spreading everywhere was visually and tactically great. The malaria bouts were controversial, but I think they were a good way to increase the feeling of survival and desperation. There’s a lot good with a bleak, serious, and grounded Far Cry game but it just missed the mark in all the most impossible to ignore ways.

    ‘Far Cry 2 (2)’ would be amazing.


  • FC4 and FC5 have some structural differences. I think a decent amount of feedback was taken for FC5. It doesn’t have tower climbing puzzles and the collectathoning which had gotten way out of hand in FC4 was toned down a lot in FC5. FC5 replaced some of that with the totally optional survivalist bunkers that give rewards per bunker. It’s hard to go back to FC4 and it’s “collect 300 scraps of paper” nonsense after FC5.

















  • There’s just so much insane bloat in the industry. It feels like every game made by a AAA studio has a hundreds of millions of dollar budget, and hundreds of people working on it. A lot of people are just completely unfazed by the novelty of high production value anymore. Not a majority, but the number of people checking of AAA seems to grow constantly a little bit over time.

    There’s obviously an audience for these massively produced games, but I just don’t understand how every AAA game is expected to be successful like this.

    Meanwhile digital publishing, with Steam Early Access being the default example, has lowered the bar to entry in the market to basically nothing. Indie and “AA” games are on the front page of the storefront next to multimillion dollar AAA games.

    Sure the vast majority of Early Access games never get finished enough to grab attention, but given the sheer volume, even a tiny fraction of those games releasing and getting traction dilutes the hold of AAA games.

    People spending time playing Zomboid or Kenshi aren’t spending that time playing AAA next big thing.

    I’m not deluded enough to think anything like a majority of gamers are playing mostly indie games, but a noticeable enough amount might be to reduce the needed profit margin of a bloated production.