Laura Fryer gives a fairly scathing review of HR’s encroachment and obvious power grab to be less “day to day” and more to (verbatim) be “at the same level or above the CEO”.

Video goes into how HR makes toxic work environments that demonize ever speaking out or questioning anything, and the toxic positivity that holds games back.

From HR -> “People and Culture” -> “Chief Disruptors”

  • ampersandrew@lemmy.world
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    6 hours ago

    The 4th installment, Veilguard, was so obviously written with HR (People & Culture) in the room.

    It was salvaged from an entirely different game design altogether, likely with pieces they could use and pieces they threw away, and I’m sure there were limits on how much they could redo. When it was a multiplayer game, it may have been written so every player was the star, which could create this sort of dynamic. That’s purely conjecture, and I haven’t played the game, but there are a lot of reasons why it could have manifested that way without it being HR’s fault.

    I’m not a fan of this lady. Her channel is used as a justification for right-wing channels complaining about “woke”, which makes it no surprise that her first cited video is from Colin Moriarty; or that the recommended next video after this one is “The Woman Who Ruined Videogames - The Story of Anita Sarkeesian”. Meanwhile, last I saw before tuning this lady out, she put more fuel on the fire about games media being told how to review a game by citing phrases that they used in common (that’s not how it works). At best, this video seems like a different perspective on the pitfalls of what happens to all companies as they grow large, and at worst, it comes across as some weird kind of conspiracy for corporate power.