“Netflix for games” has proven to be far from the ideal solution.

  • CMDR_Horn@lemmy.world
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    3 hours ago

    First of all, fuck Microsoft. But I prefer a reality where Xbox exists as at the very least a competitor

    • Peffse@lemmy.world
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      3 hours ago

      I feel like I’m going to summon somebody from c/latestagecapitalism but it really seems like we’ve gotten to the point where companies are so big, so invested in everything, that the “scrappy can-do company” can no longer challenge the ingrained supremacy.

      So we just kinda… wish for less abuse from whoever is still in the market.

      I asked all the gamers I know who they think could turn around that Playstation news and enter the market by promoting physical media. All I really got was shrugs. Nobody really can. Sega is out. Gamestop probably would benefit most, but they don’t design hardware. Evercade has hardware and production lines, but fills a niche at best. You’ve got giants like Google who failed with Stadia, so Amazon and Samsung probably wouldn’t dare try.

      It’s uhh… not good.

      • ampersandrew@lemmy.world
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        2 hours ago

        I think the reality is that we outgrew our need for consoles the way they’ve always existed, with certification, exclusives, walled gardens, generations, etc. that no longer make sense. If you want physical to come back, it’s probably on a PC somehow, but people also don’t typically have disc drives anymore, and even offline games tend to get patches and updates that you’d have to account for in some way; the media you can store that on will have a more restrictive shelf life and cost more to purchase.

        • greenskye@lemmy.zip
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          16 minutes ago

          Personally I don’t actually want physical media anymore. I just want digital media to actually be something I own.

        • Peffse@lemmy.world
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          2 hours ago

          There is definitely a benefit to having a set platform for game developers to target.

          I don’t mean that PC is a bad platform… I just mean it’s a moving target. An ever-evolving target. The further back you go in the PC library the worse the game compatibility gets. We completely lost 16-bit games years ago without much fuss.

          Consoles, though, serve as checkpoints almost. Place GTA IV into an Xbox 360 and it’ll act exactly the same as when you bought it.

          • FaceDeer@fedia.io
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            1 hour ago

            The answer there is emulation. Good Old Games sells old DOS games and they work fine on modern computers because each comes wrapped in a DOS emulator tuned perfectly for it…

            • Peffse@lemmy.world
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              50 minutes ago

              perfectly tuned for it… for how long though?

              That’s why GoG introduced the preservation program. So they can continue maintaining that software. But it’s a strict list.

              How many indie titles on PC aged out of the platform and have no maintainer?

              You get what I’m saying? Even the older console titles can still play on the console they were designed for… but PC is so nebulous that both software and hardware can age out of use.

              A person who purchased Harry Potter and the Sorcerer’s Stone for PC would be unable to launch the game in any modern OS. But if they have it on PS1, it still works.

              A person who purchased Minecraft in 2011 can no longer play that game on the same computer they purchased it from. But if they purchased Minecraft on PS3… it still works today the same as the day it was purchased.

              And once again, I must insist, I am not saying PC is a bad platform. I’m saying PC is a moving platform. Having a set target is a good thing for development and playability. We here are all a-okay with workarounds and emulation layers. But sometimes it’s a good thing to just have the person sit down and start playing without troubleshooting.

              • FaceDeer@fedia.io
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                40 minutes ago

                perfectly tuned for it… for how long though?

                Perfectly tuned forever, just keep the game bundled with the same emulator.

                If eventually the system that the emulator runs on diverges too far from what the emulator was able to run on, then wrap it in another emulator to emulate that. Or just update the emulator, DOSBox is under the GPL.

                How many indie titles on PC aged out of the platform and have no maintainer?

                If you have an emulator then you don’t need a maintainer. As far as the game is concerned it’s still running on the exact same computer that it did when it was first released.

                A person who purchased Harry Potter and the Sorcerer’s Stone for PC would be unable to launch the game in any modern OS. But if they have it on PS1, it still works.

                They’d need a PS1 emulator for that. DuckStation, for example.

                A person who purchased Minecraft in 2011 can no longer play that game on the same computer they purchased it from.

                The newer versions of Minecraft can’t. The old version they purchased in 2011 still can because it hasn’t changed.

                I’m saying PC is a moving platform.

                And I’m pointing out that an emulator need not be a moving platform. It can be a frozen snapshot of a particular moment in time. Get a game working on an emulator and you can freeze that emulator’s code and configuration and then you’ll know that the game will always work on it from then onward. Bundle the emulator with the game, like GOG does, and there’s no “fiddling around” - you can indeed just sit down and play it.

            • Zombiepirate@lemmy.world
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              1 hour ago

              I do wish they’d include some CRT shaders on their version of DOSbox though. Lots of those games’ pixels were never meant to be seen by the naked human eye.

              • FaceDeer@fedia.io
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                1 hour ago

                You can swap out their dosbox.exe with a version that includes CRT shaders, such as DOSBox Staging or DOSBox-X.

                Or you could wrap the existing DOSBox window in an external shader using ReShade, it’s a universal post-processing injector that can add a CRT filter. That way the emulator they wrap the game in remains untouched, you’re just modifying the visual output.

                My search also found all-in-one frontends called ExoDOS and LaunchBox/RetroArch to do this to a whole library of GOG games so that you don’t have to do it individually to each.

          • ampersandrew@lemmy.world
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            2 hours ago

            Are 16-bit games not solved via DOSBox?

            Also, I get where you’re coming from, but it’s the economics of it that are tearing down consoles. If you’ve got a set target, Game X launches on PS4. Now the PS5 comes out. It plays PS4 games, but it can’t ever run them better than the PS4 ran them. It also asks for an upgrade to run the “PS5 version”. It also demands you use a PS5 controller and not a PS4 controller. Game X is still super popular for more than the duration of the PS5’s lifespan. Now the PS6 is coming out, and the cycle will repeat.

            Because of console cert, and all of those added costs, it’s far easier to get out the next indie hit on PC for less money. People go to play the indie hit, and it’s old news by the time it gets a port for Switch 2.

            PS2 used to have tons of exclusive games that Sony didn’t even pay for the privilege. Now architectures and capabilities are so similar that if you’re making a game on only one platform, you’re leaving money on the table. So as the customer, you’ll probably end up going for the one with the most games you want to play, which has a greater chance of being PC every time the above paragraph happens.

            Online gaming doesn’t have to come with a subscription fee, but they all choose to, and customers are savvy enough to notice their long-term costs after they’ve been gaming for some time.

            Each of these things gets people to check out of the console space as it loses the value it once offered.

            • Peffse@lemmy.world
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              34 minutes ago

              Nah, I’ve hit stuff that can’t run in it. No amount of futzing with the IRQ settings would restore audio, that kind of stuff.

              Regardless, the issues you describe is not necessarily the way things have to be. I mentioned the Evercade in another post elsewhere. It’s a console made with cartridges. You put the cartridge in. You play the game. You don’t need to subscribe to anything. You don’t need to upgrade to another version. You don’t need to purchase the missing chapter.

              If I made a game today for the Evercade, yes it would need to go through certification, but in 20 years, if I put that Evercade cartridge in my Evercade… It’ll play. No ongoing maintenance patches. No workarounds. No troubleshooting by the end-user.

          • kahjtheundedicated@lemmy.world
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            2 hours ago

            But the beauty of an open platform is that people can and have made emulators, vm’s, translation layers, etc.

            How much 16-bit software are you running on a ps5?

            • Peffse@lemmy.world
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              1 hour ago

              I run exactly what was designed for PS5 on a PS5.

              EDIT: That came out more smarmy than it should have. I meant that the PS5 doesn’t need emulators, VMs, and translations layers for the software that was designed for it.

      • Mereo@piefed.caOP
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        2 hours ago

        In my opinion, only PC and Linux matter. We desperately need Linux to succeed because it’s a community project. Yes, companies contribute to it, but it’s still a community project with no for-profit objective.

        For many in the open-source community, contributing is an affair of love, not a way to enrich shareholders. We need this ecosystem to compete with console companies and Microsoft in the PC market.

    • Katana314@lemmy.world
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      2 hours ago

      It’s true; Game Pass exists in part because Microsoft didn’t have a great inroad against Playstation. Playstation kicked PS+ features forward in part because Game Pass was eating their lunch at a time when subscriptions seemed like a critical market element.

      But these days, if I see an appeals board reject a corporate merger, it seems like a failed measure regardless - that both parties are already colluding as much as possible.

    • RightHandOfIkaros@lemmy.world
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      2 hours ago

      Games Media has been acting like they want Xbox to die off and have only Sony and Nintendo making hardware, but I have been saying for years that would be horrendously bad for gaming.

      Nintendo pulled the ultimate anti-consumer move by actively removing themselves from competing with PlayStation and Xbox.

      Right now Sony is acting like they have no competition, pushing the envelop of what they can get away with while Xbox is still barely in the game: No more disks, absurd price increases, etc. They figure the same thing I was warning: Don’t like it? Where are you going to go? To what competitor? See you in two weeks.

      But for all the Normies? They don’t care. Just eat up the slop until the water is boiling them alive and they won’t have noticed until its too late.

  • Racoonwithbenefits@lemmy.zip
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    3 hours ago

    Its very different from a video streaming service

    It makes little sense

    You can make several episodes of a tv show for a fraction of the cost of a large video game, and in muuuuuuuuuch less time

    • ampersandrew@lemmy.world
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      2 hours ago

      I can also watch a season of a TV show far faster than I can play through a video game at the size that AAA publishers keep making them.

  • terabyterex@lemmy.world
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    1 hour ago

    i really dont understand why people dislike game pass. i am mainly a pc player so i use it there but i also have an xbox. i have played so many games i woild have never tried and i live having the xbox studio games on release. i am a patient gamer so i always waited for a game to drop below $40. its nice having access to so many.

    i honestly dont get the hate.

    • warm@kbin.earth
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      37 minutes ago

      People dont want a subscription to play games, it only made sense as an extension of Xbox Live. Outside of that it was mainly used as a way to demo some games for a month, or play that one game for $1.

      Just buying games has way more value overall.