“Although Sweet Bandits had to close their doors, we don’t believe Deceive Inc. should quietly disappear because the services behind it aren’t sustainable forever,” the unsigned post reads. "We’re actively rebuilding Deceive Inc.’s backend to be sustainable indefinitely and support community-hosted dedicated servers.
Good guy devs and count me in for self-hosting a dedicated server.



Honestly good to hear and I wouldn’t be surprised if it actually makes the game more popular than before for those that own it. I actually really enjoyed this game when it came out but it died so quickly that within a few weeks the player count went down so low that it was impossible not to get into a lobby with the sweatiest players in the whole game which made me drop it completely. There are so many games that suffer from this that could have been way more successful. Not every game can be Fortnite
The game while fun suffered the same exact issue that Wild Gate did, where any new player trying to join in gets smothered.
There just was way too much power difference between items that you have at the beginning of the game and items that you gain at the end of the game. Combined with a relatively low player count, meaning that you can’t really have skill-based or level based matchmaking, just cold cuts your new players