Realistically, with half-finished games on launch and mandatory day one patches, this won’t be a meaningful shift in how much you actually “own” your games, but dropping this 2 days after they deleted 550 movies that folks had bought and paid for and ostensibly “owned” from the ecosystem is a real bad look.
The problem with discs vs. digital never was how much of the game you own or the fact that you can play the same disc 20 years down the road. It boils down to the fact that you can no longer sell the game you own after finishing it.
Or even just lend it to a friend. When I was a kid everyone in my group would get a different game and share them. We barely would have been able to play anything if we didn’t share
See, this is the real problem. Anybody with an MBA is going to look at your statement and think about all the money they didn’t get because they’re too fucking stupid to realize that you would not have bought more games if you had to buy multiple copies. It’s the same thing with like pirating music they used to talk about how much money they’ve lost, and I used to think no I just wouldn’t have bought that album. So they’ve spent all this time trying to figure out how to chase down dollars they never would’ve gotten to begin with.
I don’t think reselling is the big issue to me; just ownership. Some high-guarantee method of both retaining and controlling the product in question, which is often failed by our technical measures and server checks.
I’m fine with digital, even when it prevents reselling. I’m just less fine with it when license holders have the right to say “No, I’m done!” and pull their side of the contract.
yeah but the way they “release” games the disc is just a series of wget requests for patch files and if they take that endpoint down the disc is worthless.
Yes, it’s less than ideal, but still preferable to having NO way to sell or trade a license while the servers are still up. Games are becoming too big to fit on a single Bluray anyway.
Yes, but also no… For instance there were definitely bugs in Mario 64 that were corrected in later editions of Mario 64 like Mario 64DD and the one that came out on the DS. One very famous bug that’s been corrected is the ability to backwards long jump up the stairs in the upper section of the castle before having enough stars to climb the stairs.
Obviously these weren’t game breaking bugs in the same way that day one patches are fixing things, but it’s also not exactly correct to say it didn’t happen in the before time.
Realistically, with half-finished games on launch and mandatory day one patches, this won’t be a meaningful shift in how much you actually “own” your games, but dropping this 2 days after they deleted 550 movies that folks had bought and paid for and ostensibly “owned” from the ecosystem is a real bad look.
The problem with discs vs. digital never was how much of the game you own or the fact that you can play the same disc 20 years down the road. It boils down to the fact that you can no longer sell the game you own after finishing it.
Or even just lend it to a friend. When I was a kid everyone in my group would get a different game and share them. We barely would have been able to play anything if we didn’t share
See, this is the real problem. Anybody with an MBA is going to look at your statement and think about all the money they didn’t get because they’re too fucking stupid to realize that you would not have bought more games if you had to buy multiple copies. It’s the same thing with like pirating music they used to talk about how much money they’ve lost, and I used to think no I just wouldn’t have bought that album. So they’ve spent all this time trying to figure out how to chase down dollars they never would’ve gotten to begin with.
Yeah the reality is I would have just read (more) books from the library and played fewer video games
I don’t think reselling is the big issue to me; just ownership. Some high-guarantee method of both retaining and controlling the product in question, which is often failed by our technical measures and server checks.
I’m fine with digital, even when it prevents reselling. I’m just less fine with it when license holders have the right to say “No, I’m done!” and pull their side of the contract.
yeah but the way they “release” games the disc is just a series of wget requests for patch files and if they take that endpoint down the disc is worthless.
Yes, it’s less than ideal, but still preferable to having NO way to sell or trade a license while the servers are still up. Games are becoming too big to fit on a single Bluray anyway.
We used to finish games. No update bullshit. A game was done when it was done. Humans can do this shit. Capitalism erodes our skills and our brains.
Just look at crash on ps1. Amazing.
Yes, but also no… For instance there were definitely bugs in Mario 64 that were corrected in later editions of Mario 64 like Mario 64DD and the one that came out on the DS. One very famous bug that’s been corrected is the ability to backwards long jump up the stairs in the upper section of the castle before having enough stars to climb the stairs.
Obviously these weren’t game breaking bugs in the same way that day one patches are fixing things, but it’s also not exactly correct to say it didn’t happen in the before time.
Right, it happened, but Usually they were small bugs.
I’m referring more to unnessecary updating every week . i hate that shit