> sell the company to playstation
> stop updating or supporting your most successful game
> ???
> layoff your developers
> profit?
> sell the company to playstation
> stop updating or supporting your most successful game
> ???
> layoff your developers
> profit?
Halo was so broadly appealing in part because it was single player, co-op, and competitive. I wouldn’t want them to just stick to single player.
Seriously, dude above you forgot the series that made Bungie a name almost every gamer is aware of in the same way we’ve pretty much all heard of, say, id or Bethesda. Halo was in no way “smaller scope” or focused only on singleplayer (at least, it definitely wasn’t after CE), Halo was the reason most people bought an Xbox. People who were camping outside fucking GameStop for the launch of (insert favorite Halo here) will remember this well.
Halo was for sure smaller scope. The amount of work that went into it was less than what went into Destiny. The size of the thing they produced was smaller than Destiny.
Nicknamed it “The Halo Playing Machine”, because I dropped $300 on the box my senior year of high school and that was the only game I owned for two full years.
They’ve been in the middle of remastering Halo because it’s the best thing the company ever produced and still sells copies.
I wouldn’t want them to stick to single player. But I also don’t think the company that made the original game really exists anymore. The Leads and Senior Devs have all either cashed out or gone elsewhere. What we have left is a collection of IP managed by an increasingly detached set of business sociopaths.