Rockstar said GTA 6 costs $79.99 across PlayStation 5 and Xbox Series X and S, confirming a $10 jump from the standard $70 we’ve seen this generation. The Ultimate Edition, meanwhile, is $20 more, priced $99.99.
GTA 6 physical copies do not include a disc, Rockstar has confirmed. They’re just a code in a box



I wasn’t arguing against physical media itself. Simply having to carry multiple discs for a single game. The MAJORITY of people don’t want that. And even on the subject of there being demand for a physical disc of GTA 6, you really think the flame wars on the internet represent the majority of consumers? History has shown time and time again the internet, or congregated groups like Reddit do not represent the vast majority of consumers. If this was such a huge problem in the industry, people wouldn’t continue to buy digital media, or continue to spend money on microtransactions.
You are correct that they have multi layer discs now to handle those storage constraints and that was my mistake, but the fact is that the read/write speeds are abysmal compared to flash storage. Modern AAA games are DESIGNED around them because of the large scale. Even hypothetically if you put GTA 6 on a quad layer disc the damn thing wouldn’t run due to having to stream high resolution assets on the fly in real time at sub 100 MB/s speeds.
I mean……come on man. You can’t even argue against that. It’s just fact. We need a successor to optical media to accomplish that. We have nothing AFAIK.
Again, games haven’t steamed from disc in years. AAA games are not hindered by disc speed. The disc is used to install the game, and then the game is played from drive as if you had downloaded it anyway. You seem to have a few misunderstanding regarding this tech.
I’m also definitely not claiming that our little corner of the internet is representative of consumers at large. Sorry that I gave off that impression.
However, I also think it’s worth mentioning that what consumers at large want is frankly rarely relevant. Companies have been driving the trends, rather than the other way around, for a looooong time now. Like, before I was born.
No misunderstanding. My point stands that standard blueray discs on PS4/PS5 as an example do not use quad layer discs, and they’re too small to hold 80GB+ AAA media like most games are nowadays.
I completely understand the difference between streaming from disc and transferring to hard storage. Both are true at the same time. I haven’t seen a single, large AAA game transfer from disc to SSD this generation. Ever piece of physical AAA games I’ve owned from 2020 onward has had a code built into the box. I also haven’t seen a game stream from disc since late 7th generation.
If my arguments were all over the place and incoherent I apologize. I’m not good at debates. But to be clear I fully understand the difference.
All games, AAA or not, for the current gen install from disc onto internal drive. None stream from disc. I don’t know what games you’ve bought from 2020 onwards, but Forbidden West is the only other major release I’m aware of that skipped the disc.
You said you haven’t seen a game install from disc, but also that you haven’t seen one stream from disc, so I’m genuinely unsure what you’re trying to say anymore. And you’re still wrong about how much data a PS5 disc can hold, which is up to 100GB on a triple (not quad) player ultra blu-ray disc.
Genuinely friend I think you are misinformed or confused about some things, or I just have no idea what you’re trying to say.
BTW, two people disagreeing doesn’t need to be a debate. We’re just having a conversation. All is well my friend.