

I can’t remember the last time I saw a game do that. I remember during the early 8th gen days they did indeed do that, but from what I recall that practice started to dissolve late that generation. Well after quad layer discs showed up. For standard size blue ray discs like what PS4 uses they’re just not big enough.
No misunderstanding. My point stands that standard blueray discs on PS4/PS5 as an example do not use quad layer discs, and they’re too small to hold 80GB+ AAA media like most games are nowadays.
I completely understand the difference between streaming from disc and transferring to hard storage. Both are true at the same time. I haven’t seen a single, large AAA game transfer from disc to SSD this generation. Ever piece of physical AAA games I’ve owned from 2020 onward has had a code built into the box. I also haven’t seen a game stream from disc since late 7th generation.
If my arguments were all over the place and incoherent I apologize. I’m not good at debates. But to be clear I fully understand the difference.