Video game budgets are soaring, with Gears of War: E-Day reported to cost over $400 million. To break even, the game might need to sell around 5.7 million copies, a significant challenge.
A comment like this happens on threads here no matter how big the game is. Perhaps it’s reflective of a Lemmy bubble we can put ourselves in; perhaps it’s just easier to avoid advertising these days; maybe it’s something else entirely. But marketing is for sure being spent on Gears of War.
I don’t own any of those consoles either, but they’re often chock full of third party releases, since the console manufacturers’ output declined so much in the past 15 years.
390 million on marketing and upper management bonuses and 10 million on the game itself. Probably.
I believe it. Honestly, from the trailer I saw, this kind of budget makes no sense
First I hear of it, so marketing hasn’t done enough for it yet it seems lol
Meanwhile fans of the series have been tuned in to E Day for like 2 years.
A comment like this happens on threads here no matter how big the game is. Perhaps it’s reflective of a Lemmy bubble we can put ourselves in; perhaps it’s just easier to avoid advertising these days; maybe it’s something else entirely. But marketing is for sure being spent on Gears of War.
I think Lemmy users are more probable to skip Sony/Microsoft/Nintendo events than most, since 99% of the userbase of this site is a Steam user.
I don’t own any of those consoles either, but they’re often chock full of third party releases, since the console manufacturers’ output declined so much in the past 15 years.
You forgot the manager.