Video game budgets are soaring, with Gears of War: E-Day reported to cost over $400 million. To break even, the game might need to sell around 5.7 million copies, a significant challenge.
A comment like this happens on threads here no matter how big the game is. Perhaps it’s reflective of a Lemmy bubble we can put ourselves in; perhaps it’s just easier to avoid advertising these days; maybe it’s something else entirely. But marketing is for sure being spent on Gears of War.
I don’t own any of those consoles either, but they’re often chock full of third party releases, since the console manufacturers’ output declined so much in the past 15 years.
First I hear of it, so marketing hasn’t done enough for it yet it seems lol
Meanwhile fans of the series have been tuned in to E Day for like 2 years.
A comment like this happens on threads here no matter how big the game is. Perhaps it’s reflective of a Lemmy bubble we can put ourselves in; perhaps it’s just easier to avoid advertising these days; maybe it’s something else entirely. But marketing is for sure being spent on Gears of War.
I think Lemmy users are more probable to skip Sony/Microsoft/Nintendo events than most, since 99% of the userbase of this site is a Steam user.
I don’t own any of those consoles either, but they’re often chock full of third party releases, since the console manufacturers’ output declined so much in the past 15 years.