was VERY reluctant to buy marvel vs Capcom 3 when it was on sale because of the slop machines that are aaaaaaa devs.
said screw it and pulled the pin. Sat on it for about a week and finally booted it up last night… I absolutely forgot that these AAAA devs used to make games, not stores with games attached.
very refreshing to be bought back to the ¢25 arcade machine games again with no stupid stores, cosmetics, characters locked behind a wallet.
Now if I can just find a street fighter game that is in the same vein that doesn’t have stores with stores and nonstop ads for junk.


yes, but my ¢25 game me access to everything in the game. I didn’t have to buy the game, pay to unlock characters, and pay more to make them not look gray scale. granted I also didn’t always go to the arcade to play as I typically owned them on the SNES or Dreamcast so overall memory is from the systems.
was it expensive? probably comparable. but once the shops appeared I checked out entirely .
the game I bought was MvsC3 that you mentioned. I paid $6cdn so I’m pleased. I’d still rather Indy devs like half sword, or Hellish quart. Hellish Quart is funas frig btw.
Part of why arcades died was because it was so obviously a better deal to play the home version than the arcade version. Fighting games were money-making machines, because nothing was more lucrative than your friend getting pissed off that you beat him, driving him to put another quarter in the machine. But if you’re really tired of feeling like there’s always a cash shop or some DLC around the corner, just buy games on a lag of a few years, kind of like what you just did. And indie games are great too. If you’re enjoying Marvel 3, for my money, I’d say Skullgirls is by far the better game, and you can frequently get the game + season pass (4 additional characters) for about $12USD during a big sale.
We still have some arcades here, they seem so expensive to me though.
Yeah, arcades as we knew them kind of died, but they still exist. They’re more focused at kids than they used to be, and often times they involve adaptations of cell phone games like Angry Birds or almost-simulator-rides like Fast and Furious that cost $8 per play.