• Zarxrax@lemmy.world
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    5 days ago

    The weird thing about it, is it says you need dlss upscaling and frame gen to reach 30 fps at 1080p for the minimum requirements… But the GPU listed is a GTX 960 which doesn’t support any of that in the first place!

    My personal thought on that matter is that they are probably saying that a GTX 960 can get you 1080p at 30 fps, but they recommend enabling dlss if you have a more powerful card that supports it (which would take you above 30fps). Maybe I’m wrong, but that’s the only way it makes any sense to me.

    • sp3ctr4l@lemmy.dbzer0.com
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      4 days ago

      The answer is that the people behind this game are fucking idiots who say shit that makes no fucking sense.

    • Akagigahara@lemmy.world
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      5 days ago

      It says FSR or XESS, DLSS is only mentioned on recommended and higher.

      I wonder how the Steam Deck Performance will be… I’d loath to play it at 30 FPS when Skywalker Saga ran at around 60…

    • ShinkanTrain@lemmy.ml
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      4 days ago

      FSR 3 and lower works on a 960, no? Look, they don’t mention DLSS on Minimum, but do on Recommended, which I infer is exactly because the 960 doesn’t support it.

    • iamthetot@piefed.caOP
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      4 days ago

      To be fully honest, I do think that people too quickly dismiss certain graphic styles as being inherently easier to render or some such. Like, just because it’s a Lego game doesn’t mean it can’t use cutting edge graphics tech and super high resolutions and crazy lighting, etc.

      That said, this game looks to be horribly optimized. What a joke.

      • RightHandOfIkaros@lemmy.world
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        2 days ago

        Actually, some art styles are immensely easier to render.

        Especially for something like a LEGO game. LEGO has very highly repetitive texture work while also having a lot of the object be fairly small on the screen. These objects don’t need such high resolutions being loaded all the time and thus this style can more aggresively use LODs to keep VRAM usage from high resolution textures low. Due to the very angular nature of LEGO, the game can also more aggresively reduce polygon counts than other art styles, lowering VRAM usage from vertices and meshes. With a few variations, a texture of weathering can be applied and randomized effectively so that can reduce disk storage requirements.

        Compared to other art styles, LEGO is almost as forgiving as cel shading when it comes to texture work, and almost as forgiving as Minecraft when it comes to model work. So if the game is built properly, their VRAM budget should be well high enough to render thousands and thousands of models, with RayTracing, or to handle the small scenes one would generally expect from this kind of game with ultra raytracing settings.

        Of course, it doesn’t take an expert to imagine they are probably just using Nanite and Lumen, probably at their default settings, which are just horrifically bad for performance.

      • cecilkorik@piefed.ca
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        4 days ago

        I’m not dismissing anything I just think it’s hilarious, hence the sarcasm and /s. Minecraft with enough shaders can destroy any PC too, I get it.

        • Datz@szmer.info
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          4 days ago

          It felt like the sarcasm referred mostly to the “hard to render” part, not the “high-poly LEGO” part, hence the confusion I think

    • Zahille7@lemmy.world
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      4 days ago

      I mean the last few Lego games have looked honestly incredible, so I’m not actually surprised that it would be like this.