I am bouncing around between a few of my favorite space sim games right now and there is something I noticed just now: While you can enter asteroid fields or planetary rings and fly around dodging giant space rocks, all those rocks just sit in place and maybe rotate around. None of them move.
You can’t affect their trajectory. They can’t collide with each other, and you will never have to adapt to an asteroid coming out of nowhere coming toward you.
In fact the only game I can remember having moving, dynamic asteroids is literally "Asteroids."
I would love to play a game where you can have a space battle that feels like the scene in Star Wars Episode 2 when Jango is trying to take out Obi Wan. Having to dodge weapons, asteroids, and account for the asteroids movement and changing trajectory based on collisions/exploding.
Shit would be badass.


With the way a lot of the space games I’ve played work (usually some kind of open world crafting game like Space Engineers or Starbase) the asteroids are used to mine for resources and would be fairly intensive to have them be moving objects to avoid aside from just not paying attention.
I think there’s a mod for SE to make asteroids movable objects, so you could strap some engines to it and call it a day, but I don’t think it would make them an active danger to avoid.
I remember seeing people on Starbase building ships to grab and bring whole asteroids back to their station or whatever.
Also as an aside, I just wanted to say how bummed I am that Starbase died. It had/has the potential to be absolutely massive, with the huge shared open universe (the main planet the game orbits around has like 12 different moons, and some take IRL days to fly to because the game is just that big, tbh I kinda love it for that) and custom ship building. Last I knew they added space station and capital ship building as well, but I never got that far myself.