• Devolution@lemmy.world
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    13 hours ago

    The same way they did during the PS2 generation. What they don’t realize is they no longer have the same goodwill they had then.

    • ampersandrew@lemmy.worldOP
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      12 hours ago

      They definitely can’t do what they did during the PS2. Their games back then cost a few million dollars each to make. Now they cost several hundred million. The math works out very differently.

      • Peffse@lemmy.world
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        12 hours ago

        you make it sound like they aren’t in control of every single aspect of the development.

        They control the budget.

        Games don’t have to cost several hundred million. A fun game is a fun game whether it cost $200 or $200,000,000 to make.

        • ampersandrew@lemmy.worldOP
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          12 hours ago

          They certainly feel they have to spend hundreds of millions. I agree those budgets can come down, but you need something desirable enough to make the console purchase feel worth it, and Astro Bot didn’t do the trick (with a budget in the tens of millions, not to say that budget is the only variable here).