• ampersandrew@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    6
    ·
    14 hours ago

    They definitely can’t do what they did during the PS2. Their games back then cost a few million dollars each to make. Now they cost several hundred million. The math works out very differently.

    • Peffse@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      13 hours ago

      you make it sound like they aren’t in control of every single aspect of the development.

      They control the budget.

      Games don’t have to cost several hundred million. A fun game is a fun game whether it cost $200 or $200,000,000 to make.

      • ampersandrew@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        5
        ·
        13 hours ago

        They certainly feel they have to spend hundreds of millions. I agree those budgets can come down, but you need something desirable enough to make the console purchase feel worth it, and Astro Bot didn’t do the trick (with a budget in the tens of millions, not to say that budget is the only variable here).