Clair Obscur and BG3 spring immediately to mind as games with incredibly high production values (=large teams working for a long time) that were successful both commercially and critically. So yes some people do care about that. Especially if you are wanting to make a large mass-market game you cant rely on being the next person to make a terraria or stardew valley.
Those weren’t good because of the graphics, but because they were good games. Thinking those games prove that graphics matter is the same dipshit logic that gives us so many shiny AAA turds every year.
You’re being needlessly agressive in calling people who have a different opinion to you dipshits.
Clair Obscur in particular would not have worked without the graphical beauty it had. Without wanting to give too much away the game itself is heavily wrapped up in visual art as a medium for both the narrative and the gameplay and it would not havev worked (imo) if the graphics looked poor in comparison to it’s peers at the time.
Clair Obscur and BG3 spring immediately to mind as games with incredibly high production values (=large teams working for a long time) that were successful both commercially and critically. So yes some people do care about that. Especially if you are wanting to make a large mass-market game you cant rely on being the next person to make a terraria or stardew valley.
Those weren’t good because of the graphics, but because they were good games. Thinking those games prove that graphics matter is the same dipshit logic that gives us so many shiny AAA turds every year.
You’re being needlessly agressive in calling people who have a different opinion to you dipshits.
Clair Obscur in particular would not have worked without the graphical beauty it had. Without wanting to give too much away the game itself is heavily wrapped up in visual art as a medium for both the narrative and the gameplay and it would not havev worked (imo) if the graphics looked poor in comparison to it’s peers at the time.