“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”

Those are two terrible examples to use for single player games.

  • Katana314@lemmy.world
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    2 days ago

    Sounds like trend-chasing. Rushing a game out to meet a current popular genre generally spells doom.

      • dustyData@lemmy.world
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        1 day ago

        Yeah, but they caught that one on the rise, changing from tower defense to battle royale. While extraction shooters are already old news.