“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”
Those are two terrible examples to use for single player games.



Yeah, but they caught that one on the rise, changing from tower defense to battle royale. While extraction shooters are already old news.