- cross-posted to:
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- cross-posted to:
- [email protected]
Interesting…Now I’m curious to see what happen if…
OHMYGODNO!!! MAKE IT STOP!!! MAKE IT STOOOP!!!
BARF.
that… isn’t good tho. Like sure it adds “details” but I bet this is going to make lightning wacky other places.
“artistic intent” is dead
The artists don’t really have to make it an option if they don’t want to.
I was expecting the worst from the comments here, but what I saw looked really good. Lighting has always been the one thing games have struggled with and ray tracing was a nice step in the right direction but we know its just to taxing on hardware and even 5 years later still not to much better. Offering new ways to bring high quality lighting to scenes really does make scenes stand out. It really works well with cracks like when they showed cobblestone paths each stone looks like its own unique step now and everything looks pronounced.
I have been following Crimson Desert for a bit and the new videos that came out highlight just how much better landscapes and rooms are using the highest settings which include realistic lighting and not only looks insane but they found ways to make it less taxing on the system as well. Although it’s different from what this is offering I do believe this will be the focus of the industry for the forseeable future.
I am not sure why there is so much hate.
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The characters just end up looking like different people and I highly doubt the lighting of the scenery actually looks how the artists somehow originally intended.
Holy shit, people. I feel there are comments from non-gamers and all “AI” haters.
A. Game developers are constantly chasing the photorealism aspect, and if there’s a chip that helps to achieve this in real-time, they’ll want to get help achieving this.
B. It’s not film, not even close. There’s not 1 single director who wants it done 1 way. It’s not ruining the “artists original intent” because so many aspects are developed in fragments and then pieced together to make characters or scenes or certain elements, etc. Most goals are to captivate the player, get a lot of time spent playing, and this is a way to do it.
C. It’s also taking advantage of some hardware elements to enhance the player experience. I remember jumping from a GTX 10 series to a RTX 30 series and seeing improvements since it had ray tracing lighting effects. Most people want the realism in more than just cut scenes. They want to feel they’re inside something real. It’s also just fun to spend time admiring the realism inside a game. And people insulting this ate clearly ai haters. This is sort of a different system of inelegance, not some LLM trying to interpret what it thinks you want, smh.
Nvidia shoveling shit right into games now. Wow. How shameful




