I dont think you know what you’re talking about 😅😅
B. yes games have directors. art director would be the appropriate one here. there isn’t much of a difference between film and games in artistic intent. both have artistic intent and directors of various roles intent on ensuring that.
C. no, Nvidia is quite clear that the 50-series is buildt to run a “LLM” in this case LIM, imagemodel that is approximating. it’s supposedly only doing Ai to the lighting and shaders - but I personally don’t beilive it 😅 due to the weird faces ppl got in these pictures.
also A. no game devs are not “constantly chasing photorealism” higher fidelity I’d agree with, but that has always been within the intent of making stuff look a certain way. the muted colors of skyrim for the nothern climate. Oblivions garish colours of the central fantasy life.
gears of war wanted to be “realiastic” but that meant a very spesific color pattern.
so no, I’m sorry to say most people in these comments are “gamers” and this stuff looks like shit 😅
I dont think you know what you’re talking about 😅😅
B. yes games have directors. art director would be the appropriate one here. there isn’t much of a difference between film and games in artistic intent. both have artistic intent and directors of various roles intent on ensuring that.
C. no, Nvidia is quite clear that the 50-series is buildt to run a “LLM” in this case LIM, imagemodel that is approximating. it’s supposedly only doing Ai to the lighting and shaders - but I personally don’t beilive it 😅 due to the weird faces ppl got in these pictures.
also A. no game devs are not “constantly chasing photorealism” higher fidelity I’d agree with, but that has always been within the intent of making stuff look a certain way. the muted colors of skyrim for the nothern climate. Oblivions garish colours of the central fantasy life.
gears of war wanted to be “realiastic” but that meant a very spesific color pattern.
so no, I’m sorry to say most people in these comments are “gamers” and this stuff looks like shit 😅