I was expecting the worst from the comments here, but what I saw looked really good. Lighting has always been the one thing games have struggled with and ray tracing was a nice step in the right direction but we know its just to taxing on hardware and even 5 years later still not to much better. Offering new ways to bring high quality lighting to scenes really does make scenes stand out. It really works well with cracks like when they showed cobblestone paths each stone looks like its own unique step now and everything looks pronounced.
I have been following Crimson Desert for a bit and the new videos that came out highlight just how much better landscapes and rooms are using the highest settings which include realistic lighting and not only looks insane but they found ways to make it less taxing on the system as well. Although it’s different from what this is offering I do believe this will be the focus of the industry for the forseeable future.
The tech seems to have yassified Grace in the main promotional image that’s being used by every publication.
The rest of the images look improved, for the most part, and I do think it does make sense to offer this functionality as an option in the upscaling pipeline.
I’m sure that those repeating artist’s intention have never dared use a reshade or texture swap.
Hopefully, that yassification will be a side effect of the current state of the tech and not something that ships to end users.
There is hate because this is business encroaching on art, which is always abrasive to artists and art appreciators. This tool adds content to the art that was not put there by the artist, making it a different derivative work.
Furthermore, it can be regarded as frivolous waste. Using AI in real-time to add new details to graphics as they are rendered dramatically increases the amount of energy it takes to run that game. If the gamer had to bear the real costs of these technologies, there would be no gamers.
I was expecting the worst from the comments here, but what I saw looked really good. Lighting has always been the one thing games have struggled with and ray tracing was a nice step in the right direction but we know its just to taxing on hardware and even 5 years later still not to much better. Offering new ways to bring high quality lighting to scenes really does make scenes stand out. It really works well with cracks like when they showed cobblestone paths each stone looks like its own unique step now and everything looks pronounced.
I have been following Crimson Desert for a bit and the new videos that came out highlight just how much better landscapes and rooms are using the highest settings which include realistic lighting and not only looks insane but they found ways to make it less taxing on the system as well. Although it’s different from what this is offering I do believe this will be the focus of the industry for the forseeable future.
I am not sure why there is so much hate.
The tech seems to have yassified Grace in the main promotional image that’s being used by every publication.
The rest of the images look improved, for the most part, and I do think it does make sense to offer this functionality as an option in the upscaling pipeline.
I’m sure that those repeating artist’s intention have never dared use a reshade or texture swap.
Hopefully, that yassification will be a side effect of the current state of the tech and not something that ships to end users.
There is hate because this is business encroaching on art, which is always abrasive to artists and art appreciators. This tool adds content to the art that was not put there by the artist, making it a different derivative work.
Furthermore, it can be regarded as frivolous waste. Using AI in real-time to add new details to graphics as they are rendered dramatically increases the amount of energy it takes to run that game. If the gamer had to bear the real costs of these technologies, there would be no gamers.
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