• HeyJoe@lemmy.world
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    7 minutes ago

    I was expecting the worst from the comments here, but what I saw looked really good. Lighting has always been the one thing games have struggled with and ray tracing was a nice step in the right direction but we know its just to taxing on hardware and even 5 years later still not to much better. Offering new ways to bring high quality lighting to scenes really does make scenes stand out. It really works well with cracks like when they showed cobblestone paths each stone looks like its own unique step now and everything looks pronounced.

    I have been following Crimson Desert for a bit and the new videos that came out highlight just how much better landscapes and rooms are using the highest settings which include realistic lighting and not only looks insane but they found ways to make it less taxing on the system as well. Although it’s different from what this is offering I do believe this will be the focus of the industry for the forseeable future.

    I am not sure why there is so much hate.

    • MonkderVierte@lemmy.zip
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      39 seconds ago

      It really works well with cracks like when they showed cobblestone paths each stone looks like its own unique step now and everything looks pronounced.

      The bumpmapping filter in my Witcher 3 reshade setup. Or was it something different? Well, it cost me about 0.1 fps of 30.

  • Cassa@lemmy.blahaj.zone
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    2 hours ago

    that… isn’t good tho. Like sure it adds “details” but I bet this is going to make lightning wacky other places.

    “artistic intent” is dead

    • MBech@feddit.dk
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      8 minutes ago

      The artists don’t really have to make it an option if they don’t want to.

  • ben@lemmy.zip
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    3 hours ago

    The characters just end up looking like different people and I highly doubt the lighting of the scenery actually looks how the artists somehow originally intended.